Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I am also ready to play. TE is, in principle, more balanced than the original. Although, if you look at it from another angle, Inferno and Dungeon are chosen more often, which means the balance is still shifted... but I guess you can't please everyone))).
I would like to draw special attention to the fact that the documentation is still incomplete. I learned some things about TE the hard way in the last tournament, and I doubt that all the gaps have been filled.
Of course, creating complete documentation is a very... tedious task, but it's still worth it.
And IRMG is also good.
P.S. In the last tournament, due to its length, it became difficult for me to constantly allocate time for the game. The format itself was good. But maybe it would be better to give less time for each turn than the 8 minutes that were given? Then the balance would be slightly adjusted, and the game time could be reduced.