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By the way, regarding the balance of map seeds, a real-life example - a Castle vs Castle game. One player gets a couple of trashy cons, the other gets 2 external dwellings of pokemons and 1 of griffins.
If they played without experience, events would unfold like this - the first takes the cons (dumping all the same small fry there), breaks the Dragon Utopia on the 2nd week with angels, while the second just sits and waits for the 3rd week.
But with experience, it happened differently - the first player's development was the same, but the second quickly upgraded pokemons to rank 10, resulting in something around 120 very angry comrades, which by PPS (penetration power parity) are equivalent to ~230+ simple pokemons, and with them (supported by others), he also broke the Dragon Utopia on the 2nd.
The described example is merely an exception to the rule. More often there will be seeds where one player gets lucky with both experience and cons, breaks everything on the second week losing less, takes the Dragon Utopias, and kills the opponent somewhere on 124. In this case, experience only increases the gap in the layout.