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[ARTICLE] Troop Experience

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#8
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Wicc
This is a direct incentive for better gameplay.
In my understanding, good gameplay is when you win a battle through skill, not because neutral creatures simply can't kill your level 1 unit. It's one thing to fix an obvious imbalance (like the number of starting stacks or the number of Trolls for Shakti), but when they try to add something to the game that it already looks great without, I don't understand it.
An extra feature that, like classes, personally increases my interest in the game.
For me, as for other supporters of SOD balance (not SOD), the interest lies in playing a familiar game that I'm used to.

For example, chess. Why are electronic clocks being introduced? To avoid imbalances with flags, so that everyone can see exactly how much time they have left, instead of guessing. This is really needed. But why aren't they introducing new pieces? For example, why have two knights on the board? You could remove one and replace it with another, creating more options and making it more interesting. Because nobody needs that. The point of the game isn't that.