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[ARTICLE] Troop Experience

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Dirty_Player
Everything is well explained; only one question remains unanswered: "Why is experience needed?" Personally, I have yet to find an answer for myself.
The main reason is actually stated—Kober quoted it—it is a direct incentive for higher-quality gameplay. Especially in the late game, as that's where the largest amount of experience accumulates, and precisely there, due to the strategic complexity of positions and limited time on the timer, the difference in skill becomes most apparent.

The second factor is increasing the significance of native growth compared to uber-stacks of angels, vivs, or demons. Because leveling up these uber-stacks can be quite difficult—they are constantly replenished, and they are too high level for efficient grinding.

And it's simply one more parameter characterizing development. The more such parameters there are, the more varied the development becomes.

Added after 34 minutes
Alessandro
P.S. When I lose, the thought occurs to me: on buy games they play with experience so that troops are stronger and they don't lose :)
Stronger troops do not protect against losses because with stronger troops, players push into stronger guards.

The percentage of losses correlates most strongly with skill, not with settings.

Added after 12 minutes
By the way, regarding the question of distribution balance, a real-life example—a Castle vs Castle game. One player is given a couple of trashy Griffin Conservatorys, the other 2 external dwellings of pokemons and 1 of griffins.

If they played without experience, events would unfold like this: the first takes the Griffin Conservatorys (losing all their same-tier units there), breaks the Dragon Utopia on the 2nd week with angels, while the second just sits around waiting for the 3rd week.

But with experience, it happened differently—the first player's development was the same, but the second quickly leveled up the pokemons to rank 10, resulting in something like 120 very angry comrades, which in terms of PPS (penetration power parity) were equivalent to ~230+ basic pokemons, with which (supported by others) they also broke the Dragon Utopia on the 2nd.