Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Frenzy Attack II - LH International League tournament - template 2sm4d(3).
So, Valentin, you see, they appeared later. I didn't know about these additions myself. I played with yarzapp, met him on turn 115, and it seems this early encounter actually benefited me. I glanced at the rules again, saw the additions, was surprised, told my opponent, and he decided to restart. But if I hadn't looked at the rules again on turn 115 when we played the first time, we probably would have had the same situation as you.
Here are these additions:
1. Restart on turn 116 (If both players want to continue, let them continue). 2. If the map is not generated according to the 2sm4d(3) template specification: - there is only one road from the starting zone - there is no access to a lumber mill or mine (this must be discovered before turn 116, either by a mountain obstacle or a block of ranged units of level 2 or higher).
In my defense, I can say that they appeared later, in addition to the main version of the rules.
Okay, Vladimir. Let's hope these are the last rule changes made during the tournament. With all due respect to the organizers, this is not a good thing.