Satyr (blue, Fortress, Tazar, Tazar) def Mar (red, Flax, random, Kirry) mininostalgia 143
In all the distributions, I've been haunted by a poor starting army; the last one in this regard was no better: heroes without lizards and not upgraded, 3rd hero is Necropolis. A battle with a horde of pikemen, 40 gnolls, skeletons, and zombies inspired me to quickly paint some cavalry; by the end of the week, I was having fun exclusively with them. Killed Ramp and Castle, Ramp had no road to the treasure zone, houses 1-6 in the Castle, another niche of lizards is painted.
121 - starting from stables, among 3 resps, the interesting thing is 1 Hive, I take it on 122, then a couple of arenas, collecting money, a box for 10k exp, painted some cavalry and upgraded them in the citadel. Scouts killed the Necropolis hero. Ran into the treasure zone from the Castle, freed Gunnar.
Third week, I take +12 mana by chasing fire birds at the cost of 2 cavalry, spell power is still 1, a box for 20 medusas, I don't see anything else interesting, crash into Necropolis. Chain +4, quest artifact, Hive, in the treasure zone a shield +4, ulik and a blue hat behind a horde of gorgons, another experience box. Fly over to the opponent's treasure zone since a corner of the Dragon Utopia is visible, a two-unit with shield to all, wings nearby.
On 141 I fly to the opp, on 143 I iron Kirry with implos.
Thank you for the game.
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