Who said Inferno is mediocre on WT? :confused:
On WT Inferno has clearly been reworked, it competes on par with Swamp, even ATG said so!
Standard scenario for mm6: about 50 goats on the first, about 100+ on the second and any Dragon Utopia is ours, plus all Griffin Conservatories/Dragon Fly Hives along the way, who else can do that on WT???
Inferno's patch, unit cost reductions, significant ones at that, as well as the lack of a GM2 building for Pit upgrades and the imbalanced Marusya do their job, and really, if this town were played decently, we'd be thinking about fixing it sooner than Swamp and Brogha.
Personally, I like the IDEA of WT, but I don't like that a strategy game has been turned into a linear version... finally, I agree with the posts by Lider1, Dirty_Player, Javdet, NomOne, and Satira.
2) Readme (censored) is wrong about 50 goats on the first week on mm6, any experienced player knows that. Besides the fact that culling goats on the first week is a very debatable, in my opinion most often negative move, although different situations do occur.
3) Don't forget that Inferno's piercing power in the first week is quite mediocre. Except maybe Fiona stands strong: Marius only needs 3-4 shooter blocks and things get very bad.
IMHO a normal Inferno town, not imbalanced, perhaps one of the most interesting ones today on any template.