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:-) I wasn't mistaken that they would direct me to the forum and so on; I did find these rules, but I just couldn't believe they were exactly like this (extensive, and many points are very debatable). Thank you to everyone who responded here and in private messages!
Here are some examples of the rules we use (just for general knowledge):
The map size is usually agreed upon beforehand - when playing 1-on-1, an XL map without a Dungeon is used.
Choosing a faction, hero, and bonus is done manually (not randomly)...
The Necropolis faction is prohibited!!! (it's too overpowered)...
Then, when creating the map (game), the following parameters are set:
Turn time = 2 minutes.
Difficulty level = 200% (the game starts with absolutely no resources)
Presence of water on the map = no.
Monster strength = difficult (i.e., maximum)
Capturing neutral castles is prohibited!!!
However, using neutral creatures as recruits is allowed!!!
Recruits can be used however you want - i.e., after capturing a castle, you can recruit the produced creature increase!!!
Using the Diplomacy skill is prohibited, even if the hero is given a choice between diplomacy and navigation, you will have to choose the latter!!!
After creating a random map, it can be replayed if:
There is no path leading from the castle, or it leads to another castle and ends there (i.e., when you reach a dead end).
The exit from the castle is guarded by a powerful army that cannot be defeated within one week.
Each player has two castles.
Battles with neutral monsters take place in automatic mode, while battles "friend against friend" take place in slow battle...
I cried)))))):smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40:
Original: /topic/7339/
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того