Did you read Vika’s post above? It makes sense to increase the range of starting heroes, or even not starting ones, so there would be someone to switch to. I agree with him – these Miners are already getting on my nerves in the reports. Therefore, what is needed is not an increase, but a “decrease.” After all, there are many excellent heroes like Das, Alkin, Clancy, and many others, and I would like to use them, like with Vale, who is taken because of her bows, but then they often switch to more promising heroes.
The current special abilities for monsters simply tie the player to the starting hero – they don’t want to lose the health bonus and increase, so they have to level up, even if the skills are not that good.
Das and the others don’t lose much from this, rather they gain – the chances of becoming a “father” increase if you catch a Logu, a Scout, etc. The health bonus for the Mentors is not enough here – there are too few of them if they don’t have a hiding place.