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#2137
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Wlk777
How much did you, Konstantin, actually play WT? I strongly suspect you haven't even played 3 games :)
Konstantin played WT if not more than you, then certainly at a much higher quality.

Moreover, unlike you, not just the SM with SoD settings, but all variants, including MM6 with experience and Mirror with new Griffin Conservatories. A single victory over Term in the Cross Portal on Bay's field is worth something.

(censored) ... :)

Added after 8 minutes
Dirty_Player
What I don't like about WT:
1. Wolf upgrade at 111 in Stronghold
And what, the option with Crag without a strike stack is better? Or perhaps running around with a machine gun at the ready? :)

Thanks to the fast wolf upgrade and their construction, the Barbarian actually became a good town, and not an imba one at that. A perfectly adequate balancing.
2. Pit upgrade without GM2
And what's bad about that? Inferno's native troops are so-so, you can't develop much tempo like with many other towns. But demons come to the rescue.

Combined with everything else, it's a perfectly adequate buff for a complete SoD outsider.
3. Creature experience
Whole volumes have been written on this point...
4. Replacing scrolls with gold
5. Monster specialists
I don't like this either. Working on it...
From this follows the next thing — WT sets a fast game tempo. Vik correctly calls it "Conservatory-Dragon Fly Hive-Dragon Fly Hive-Conservatory-Dragon Utopia-Dimension Door-GG". Whoever keeps up with this tempo wins, whoever doesn't — loses. IMHO this is wrong.
The game tempo is proposed to be reduced slightly in the future. However, strong progress is unlikely to be achieved here, because even in SoD, the mentioned tempo in top player games is practically a must for victory. Heroes has been studied far too thoroughly...

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