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#2107
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Wlk777
I don't read Vicca's posts, just so you know.
Then how do you reply to them, and even with quoting? ;)
So far I haven't seen any sound arguments in defense of halving the ГО for 10000. Nobody denies that it's a bug. Bugs that clearly affect the outcome of a game (for example, on Jebus Cross 10000 is nothing compared to an early center exit) are banned by default.
The outcome of a game is influenced by so many things... The bug with reduced guard here is probably in the 2nd dozen factors.

Moreover, the very concept of bug/feature is subjective in many cases. For instance, Bron's crocodiles are a bug, yet they are considered a feature. Or the nuances of how the black orb functions — a clearly bugged algorithm, developers almost certainly imagined its operation differently. Yet it's considered a feature. Not to mention such a massive bug as viewing the enemy's castles, their resources, etc. — this affects the outcome of a game much more significantly.

The same goes for multidefit — a bug for some, a feature for others, a sort of compensation for the hassle of a growth stack. How often do you see reports where this bug is used? I, for example, can't recall any off the top of my head. So if it does happen, it's no more than 1-2% of games.

Consequently, its impact on gameplay is negligible. And therefore there's no need to inflate the rule set.

Ideally, the rule set should actually be reduced. Most of the cut features affect the outcome of a game far less than many uncut features (like the Miners). Player skill affects the outcome much more strongly. The results of the Bezpredel and Bezpredel-2 Tournaments are a good confirmation of that.