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The topic of multi-defeat has already been discussed here (I think those messages were deleted; I can't find them). And the main question concerns the situation when troops with GS are stationed near a stable, double mana, well, etc. After all, it's absurd to forbid dying against them. Other examples are possible as well. I'm also not sure there's such a good reason to thin out the ГО. After all, if you can't kill the ГО, is there any point in engaging the opponent? This mostly concerns the ГО when the upgraded troops in it are difficult to kill — giants with GS, dragons with GS, maybe efreet. And in general, there might not even be GS — it's not like it's placed on demand) — that is, just a loss of the hero.
raising additional undead from summoned creatures in battle (elementals, clones, demons), for which you need an enemy necromancer hero and, by losing the "summoned" units to him (usually with your area-of-effect magic), he will get undead, and after fleeing from him and attacking a second time, this extra undead can be used for experience/your own undead
I apologize, but what relevance does this have to online at all? Like, attacking a computer with a leveled-up mage, summoning 1000 elementals, dying(!), then attacking with Galthran and leveling up on 300 free skeletons? Or maybe assemble Cloak of the Undead King, lose it to the computer, repeat the maneuver and level up on 300 liches??.)