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#2098
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pHOMM
Yeah... sorry, but was I wasting my time creating an anti-multidebuff for the Warlock? It works fine now, although there were some bugs at the beginning.
Have they fixed the issue of increasing the number of neutral creatures when fleeing? Someone recently complained that after checking the Guardian Angel spell, their number increased from 3 to 4...
There are still bugs: using navigation maps on land (whether it's manipulating the Admiral's Hat or fleeing from the sea).
Yes, this is very annoying on fixed maps (there's almost always sea).
Raising additional undead from summoned creatures (elementals, clones, demons). To do this, you need an enemy Necromancer hero and drain his "summoners" (usually with area-of-effect magic). He will receive undead, and after fleeing from him and attacking him a second time, you can use this extra undead for experience/your own undead.
What a bug... it's a feature!
You can "boost" a hero by dismissing him; it's possible (though very unlikely in online games) to have a more developed hero when dismissing/killing him. Then, when you hire him again, he will have 2000 mana points.
You can consider this a "proof." It's similar to digging up a developed or artifact-equipped companion hero in the tavern.