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- Maps for Heroes 3

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#19
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nprf
Why wouldn't it be? A very common competitive format! It is much more logical than playing for points.
Only the maps need to be special for this. Maps like Kyrreland, for example.

I agree that it's more logical, but what about the gameplay process itself?
I don't really like skipping necessary or unnecessary towers, as well as not visiting essential locations that I sometimes really want to visit to increase my hero's stats, and instead just rushing forward blindly to achieve victory. Well, I just don't like that strategy, although if needed, I could play for time of course, but as a rule, I don't have the time for it, alas.
It seems to me that points should be looked at first, and if they are equal among several players, then naturally look at speed. This is just my personal opinion. And if it's not too much trouble, please post the map here and we will all try to evaluate it, ok;)