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09.10.2010 numOne (blue, Swamp, Wystan, Wystan) def TERM (red, Swamp, Tazar, Tazar), 8mm6a, 227
Thank you for the game!
The tightest start led to the point where by turn 121, after moving all my heroes, I spotted the opponent's hero near the central village with 10-19 Gorgons, and 4 stacks of 1-4 Swordsmen. I logically assumed the Swordsmen were 1 each. I have 2 Vivi, 10 Lizards, Gnolls, a ballista, and a mage hero. I build a Guild, but they don't give me a shooter. :mad: But there's nothing to do, I have to attack — I have Cure, which in principle gives me a chance to succeed. However, the opponent also turns out to have a ballista... I have to flee. The future prospects, while hazy, still exist. 3 Griffin Conservatories, several unbreached directions. There's not much else to tell; I twisted and turned as best I could. I found 7 Griffin Conservatories, checked 6 — all were minimal; I only took 5 actually. Little by little, I was pushed out of all my castles. But I managed to eat up. If I had found the Castle and on the following turn merged my army — the advantage in stats and Tazar's specialty could have decided things — but my reinforcements were caught and destroyed without losses :smile16: . I had to use a power hit-and-run to slightly weaken the opponent's army. They didn't attack me. I hope to survive until turn 231; 3 Angel external dwellings have been flagged this week, and the Archangels in the Castle inspire optimism. But the opponent returns again. Nothing to do, I try to repeat the ear trick with a hit-and-run. But they are wearing Shackles, and that's GG ...
Thank you for the game!