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Heroes 6 - Discussion

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Do you also like elf Jedi? )
I really love them. I love Jedi in "Star Wars"; and an elf warrior with two blades and a bare torso, standing on a cliff, frowning and looking into the distance, contemplating the difficult fate of his people and ancient prophecies, rubbing a scar that crosses his eye, with long hair blowing in the wind - this is the best thing in fantasy, I wish there was more of it.
normal forest, dark, and high elves are also pretty good
Jelly elves are also pretty good.

Added 20 minutes ago
Re: Heroes of Might & Magic III: Horn of the Abyss
Heroes of Might & Magic III: Horn of the Abyss
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HoMM3 turned out to be a long-lived game like StarCraft, but I think that HoMM6 might overshadow HoMM3, or that someday a part will be released that will overshadow HoMM3, just like StarCraft 2 overshadowed the first part.
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Message from Ple-Sen
No part will overshadow another; the audiences are different. But I think that most fans of the series will not switch to the sixth game, but will continue to play their favorite parts. In StarCraft, unlike Heroes, there are no fundamental changes.
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Message from =Feel999=
I didn't say that most fans of the series would switch to the sixth game; I meant that it might overshadow the third game, and the series will acquire new fans. Besides, I think that the sixth game will fundamentally change the Heroes series due to the large number of changes, although some of these changes may not be accepted by the Heroes fans.
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Message from Ple-Sen
Exactly, instead of releasing a product that is likely to please the fans of the series (most of them, that is), the developers are making who knows what, although such experiments often fail (DMC5 (a guaranteed failure), C&C4, and so on).
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Message from =Feel999=
Experiments are experiments; you need to use something new. The developers don't care whether it will please the fans or not. As for DMC 5, I don't know, but C&C 4 is complete nonsense; I played it for 10 minutes and couldn't stand it anymore.
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Message from Ple-Sen
Don't be silly; for the developers, the game is not a work of art (except in rare cases), but a way to make money. It is well known that the fans of Heroes want to see "all the same, but more and better"; they don't need "revolutions". And these experiments are of the kind "fixing what wasn't broken," instead of diversifying the tactics and bringing the balance to perfection, the developers are creating something that vaguely resembles "Heroes."
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Message from =Feel999=
The developers are experimenting with Heroes, adding something and removing something according to the wishes of the fans, and that's a fact. Read any interview; they do all this for profit, how else can it be for large companies? It will be difficult to diversify the tactics; this is not an RTS or a Disciples game with its branches of development, where one branch is radically different from another. Although, you could introduce a system like in Heroes 4. The balance in 5 was excellent; I think it will be okay in 6, as can be seen from Warhammer and Armies Exigo; Black Hole knows how to balance the races.
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Message from Ple-Sen
Well, you need to choose normal ideas; it is unlikely that any sane Heroes fan wanted them to remove many types of resources. And you need to understand which ideas are beneficial and which are not. In the end, fans want to play Heroes, real Heroes, and not what Asshole developers are doing.
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Message from =Feel999=
I think the number of resources is a feature of Heroes, and I am not happy with the reduction of resources. Indeed, Heroes is a TBS, and fans want to play a TBS, not an RTS, which is what the reduction of resources leads to.
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Message from Ple-Sen
That's what I'm saying; new features should be beneficial, but proven features should not be changed, and Asshole has messed everything up.


Black Hole is doing a great job! It's better to finally introduce changes than to keep repeating the same old concept! Fanatical fools will continue to play their parts, not accepting anything new, while noble and intelligent people will be interested in exploring new things, and then either spit them out or play them with pleasure. "More of everything" is no longer needed by anyone. Why does anyone need ten more cookie-cutter castles? It's great that at least someone has moved away from the trend of churning out another mediocre game for profit, starting to implement ideas. You don't need to turn this series into another endless stream of crap or Final Fantasy.
I can play the second Disciples as much as I want, but I don't even perceive the third one. And no butthurt, no opening parentheses.
My sword, my trusted ally, unphased by my aspect.