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Different types of heroes in Heroes 2.

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I agree, the necros have 6 slots left free. Let's see what is actually needed and what can be done without.
Well, they don't give leadership. Archery isn same-//generally not very necessary (there is one exception, but more on that later). Navigation, I assume, just like Eagle Eye, you wouldn't take yourself. Personally, I try not to take Treasurer for the main hero.
Now about what is needed.
Logistics. No question. Pathfinding. Depends on the map, maybe.
Ballistics. I would take it. Luck. Wouldn't hurt... What else? There are two free slots!
Mysticism? Not certain... Scouting/Observation? Also debatable.
So it turns out there are enough slots!
As for archery—there is one interesting option here. Any artifact that increases morale by 1 (there are usually plenty of those), Titans (!!!) plus a necro hero—that's power! Hordes of skeletons protect him, and he shoots away :)))