Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Oh my God! Today I witnessed "Battle Frenzy" for the first time. After using it, the little dragon simply collapsed, crushing a snail. At level zero, it deals 1600-1900 damage!!! It's truly insane. Three drawbacks: it hits allies (although this is easy to avoid; this kind of area-of-effect spell is best used on the starting position), the area is a bit small (but quite sufficient), and it requires a lot of rage (but it builds up quickly with special abilities). It's best used at the beginning of the battle to hit as many enemies as possible while they are clustered together. Afterwards, "Dive Attack" is better, especially with the reduced cost. With such damage, it's no wonder that the little dragon deals 50-70% of the damage in battle!
"Lightning Bolt" - but it's useless at the beginning! And it becomes more expensive with level. Moreover, it's only effective against large groups. I still prefer "Lava."
"Treasure Hunter" - I'm not convinced. I don't play on "impossible" difficulty, and on "easy" (don't judge me, it's my first playthrough), I don't have any problems with gold.
Well, I haven't had a situation where the wall was that useful. And the knight has weak magic. Why does he need mana (or a mana accelerator)?