"I liked the alternative upgrades. I would like to see them in Heroes of Might and Magic 6." I don't see the point in creatures that cannot be upgraded. Wouldn't it be easier to remove them and leave only two upgrade options? But I don't want this to be done the way it was in the fourth game. I want it to be like in the fifth game, but without creatures that cannot be upgraded."
Is that clear enough for you to understand?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"