In the fifth game, the hero participates in the battle even though they are not on the battlefield. For example, consider the Orc heroes who have no magic. But the fact that the hero cannot be attacked is, in my opinion, a very bad thing. You create a super hero, defeat everyone, use spells, and the opponent cannot reach you.
In my opinion, the optimal approach in the fifth game is that the hero participates in the battle, but the most important thing is the army. If it were possible to kill the hero without killing his army, the series could be called something else, as this is one of the main features of "Heroes." This once again proves that the changes from the fourth game did not take root. Although one thing from the fourth game I liked: two options for a unit. I don't understand why improve it, because it remains essentially the same unit. The alternative upgrade system in "Lords of the Realm" looks much better. The ideal option is two different units in terms of abilities, but similar in characteristics and appearance (essentially, alternative upgrades); for each of them, you can build a dwelling in the city and then recruit them. At the same time, they can be converted into each other! That is, leave the upgraded units as in the 5th game (well, of course, with some changes for the 6th game) and remove the unupgraded unit, which, in my opinion, is unnecessary. There are two dwellings, two units, you can have them in the army at the same time, but each has its own bonuses, and this diversifies the number of tactical possibilities.
=Feel999=, we are waiting for new information about Heroes 6 :).
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"