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AYMAN, what you consider unimportant is actually important. There are rules that it would be good to read before starting to argue =)
5. Prohibitions and Restrictions 5.1. Prohibited heroes: Sir Mulich. If this hero reaches level 3, he must be dismissed on the same day.
5.2.1. All 4th-level magic specialist heroes, as well as Tant (Raise Dead), can use their respective spells against an opponent in the following cases: a) if the corresponding level of the Guild of Mages (GM) has been built in any of the controlled Castles. If the required level of GM is not present in these Castles, then it is necessary to completely build all levels of the GM in any two Castles that you own. Or capture an opponent's Castle with the required GM already built (it doesn't matter how long the captured Castle will be under your control). It is not necessary to visit this Castle with a hero; b) find and visit the "Sanctuary of Magical Thoughts" with the Raise Dead spell with any hero; c) If any of your heroes are given the corresponding spell in the Pandora's Box, pyramid, after visiting the scholar, or in the spellbook (even if this hero does not have enough wisdom skill to learn this spell). Against neutral monsters, as well as against the computer (if it is present on the map), 4th-level magic specialists and Tant can use their respective spells without the above restrictions.
5.2.2. It is allowed to transfer level 4 spells and Raise Dead from specialists to other heroes, but trained heroes can only use them after fulfilling subparagraphs a, b, c of paragraph 5.2.1. That is, the transferred spells cannot be used against neutral monsters, against the computer, or against an opponent without fulfilling the above conditions.