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Reports on online games and their confirmations (Autumn 2010 season).

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01.10.2010 Neverminder (red, random, Castle, random, Müllich, Tazar) def SEM_56 (blue, random, Inferno, random, Axis, Izra) jebus cross 143
Each of us had two restarts on 111, and we used them. Now that's extreme! A feverish thought: who will be assigned...
Castle was assigned to me. The opponent has Inferno. Starting hero is Müllich, who was immediately sidelined. Edric and Geon are in the tavern. 13 archers in total at the start—not much. But then Tazar arrived as the next hero! Father found. Well, Thorosar with a ballista also joined, which isn't bad either. During the first week I messed around, as the main task was to get angels. Captured the second dungeon dwelling; with surprise and joy, I saw a book of earth as a relic artifact on the respawn for only 5-9 upgraded hydras, discovered several external dwellings, including the two coveted ones—the angel ones. But I didn't go in during the first week since their guard was quite strong. On the sixth day of the game, the first feathered one flew out of the castle.
On 121 another one joined him, and that's when the game truly began. I hit demons for a pandora—they give 40 upgraded archers. I hit horses for a pandora—they give 20 upgraded griffins. At first Tazar leveled up terribly: at level 3, luck and mysticism were offered as choices. Then they pushed navigation, first aid. I decided for myself: if these two skills are offered as a choice at level 6, I'll write that I surrender. But wisdom was given, and the game continued. Took the first external dwelling and the first hive with 8 wyverns, then Tazar went home, while the army went to take another external dwelling, another hive, handcuffs (!!!), and an earth orb. Built a summoning portal in the dungeon; didn't take any more external dwellings.
On 131 Tazar, with 5 angels, 16 wyverns, and single-digit upgraded griffins, entered a can: it turned out to be for three Angels. On the same day, Tazar took a hive with 4 wyverns and approached the Dragon Utopia. Checked: it's a three-stack. On 132 I was informed in the tavern that Izra had more castles, which means by the start of the third week she is already in the treasure zone. Meanwhile, Tazar is level 11 with skills 4-9. Entering the Dragon Utopia with 10 Angels, 18 wyverns, and single digits. The dragons are mean and ruthless, they take out quite a few of my ducks and even kill one Angel. The Dragon Utopia gives Gladius, medal of vulnerability, necklace +3 to all, well, and most importantly, what everything was planned for: 40 thousand. Finally there is money to build Archangels and partially upgrade them. I find out that I have two ГО, and they are positioned such that it's mandatory to hit both: 50-99 scorpicorns and 100-249 royal cyclops. Remembering the book of earth, I take it, while expertizing earth in the battle with hydras. Well, further on it's not very interesting: there is mass slow and a mountain portal. In the treasure zone I take the swamp castle, a mini-utopia which gives wings, several pandoras for experience, and one pandora for 40 non-upgraded elves. The parameter race began. On 142 I saw Izra for the first time; she was slowly but surely advancing toward my swamp, but fell a few steps short of it. Further is completely uninteresting: portal to the dungeon, double the mana, take handcuffs from the arriving Broghild and attack with 16 Archangels, 90-something archers, 20 wyverns, 40 elves, and single-digit upgraded griffins. Izra has 5 devils, 13 upgraded efreets, and single-digit efreets. With an explosion that hit for 2587 hitpoints, I kill 13 efreets; Archangels kill the devils. It's Izra's turn. She wants to surrender but cannot. Out of grief she kills 6 Archangels with an explosion, an efreet hits the archers, kills some and dies. Thanks for the game!
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