Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
If I remember correctly, in the last or second to last version of WoG, an artifact called the Key to the City Gates appeared. It seemed to allow you to lock down a Castle for a day.
Teleporting cities is quite something. This isn't even like Starcraft with buildings taking off!
Usually, maps are designed so that there is practically no free space – the applicability of this feature will again be severely limited.
Well, it’s obvious that this disrupts the gameplay originally intended.
In my opinion, it’s not worth introducing ideas into the game just to implement them on individual maps. Scripts are available for that.
As for other ways to protect a Castle using magic, see the “Sandcastle” section here:
/topic/1190/
There was also an idea about luring a hero there! See the “Mirage” section!