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28.09.2010 OUTLAW (blue, Rampart, Ivor, Ivor) def numOne (red, Stronghold, Crag Hack, Crag Hack), 2SM4d(3), 1-4-3
Confirmed.
I had to pick all the restarts due to a lack of decent rolls, but ended up with something even worse — 1 long road down to the underground — group of zombies and a group of orcs below — I didn't push on the first turn, exits onto snow with no road. Gave Crag leadership and a ballista, ferried the ballista from Alrash — at least I could fight somehow. Cleared a mini Dwarf Cottage, revealed 2 Griffin Conservatories and 1 Hive on the respawn. Built Bigs in the fort, sleep before descending into the underground.
On turn 2 I go down, there are almost immediately 2 exits into treasure zones, cleared the dungeon, took some resources, nothing else interesting, return the troops to the home respawn to the scout hero who revealed an external dwelling of birds in the depths. Cleared the external dwelling, built a town, Crag with Earth.
On 131 the scout hero takes a 2-stack conservatory, Crag takes another 3-stack, a Hive on 8, shield 3/3, I split in the underground, go into a treasure zone. Immediately at the entrance I hit a Dragon Utopia — 3-stack — gave КЗ, КО, wings, and right then offered Fire — well, how could I refuse. :) Finally got Log. Then I decided not to go deeper into that treasure zone, since looking at the terrain showed that the second entrance was most likely from the opponent's home respawn — high chance of meeting.
In short, I ran around, bogged down bears, mastered Fire and Log, cleaned up a few more birds, and in principle I had a decent chance of winning, even with such an unlucky draw, if they hadn't caught me at the worst possible moment during the rush. By the way, I was already fully building up the dungeon, planning to go Black with Armageddon... but it wasn't meant to be.
I need to get myself together, or I might not even make it out of the group))
Thanks for the game!
Confirmed.
I had to pick all the restarts due to a lack of decent rolls, but ended up with something even worse — 1 long road down to the underground — group of zombies and a group of orcs below — I didn't push on the first turn, exits onto snow with no road. Gave Crag leadership and a ballista, ferried the ballista from Alrash — at least I could fight somehow. Cleared a mini Dwarf Cottage, revealed 2 Griffin Conservatories and 1 Hive on the respawn. Built Bigs in the fort, sleep before descending into the underground.
On turn 2 I go down, there are almost immediately 2 exits into treasure zones, cleared the dungeon, took some resources, nothing else interesting, return the troops to the home respawn to the scout hero who revealed an external dwelling of birds in the depths. Cleared the external dwelling, built a town, Crag with Earth.
On 131 the scout hero takes a 2-stack conservatory, Crag takes another 3-stack, a Hive on 8, shield 3/3, I split in the underground, go into a treasure zone. Immediately at the entrance I hit a Dragon Utopia — 3-stack — gave КЗ, КО, wings, and right then offered Fire — well, how could I refuse. :) Finally got Log. Then I decided not to go deeper into that treasure zone, since looking at the terrain showed that the second entrance was most likely from the opponent's home respawn — high chance of meeting.
In short, I ran around, bogged down bears, mastered Fire and Log, cleaned up a few more birds, and in principle I had a decent chance of winning, even with such an unlucky draw, if they hadn't caught me at the worst possible moment during the rush. By the way, I was already fully building up the dungeon, planning to go Black with Armageddon... but it wasn't meant to be.
I need to get myself together, or I might not even make it out of the group))
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.