Wizards generally have big problems with the health-to-damage ratio: gargoyles (and gremlins, by the way—especially if you buy them a health artifact) have same high health and low damage; mages (at first) and (especially!) djinns have high damage and low health; golems, titans, and rakshasas have a normal ratio, but golems and rakshasas have small movement range and not the highest initiative (well, upgraded rakshasas have that "leap," although it's a pity to lose a turn).
And they are drawn coolly, am I even arguing :D?