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Orcs vs. Humans

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#129
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Mdance
Even with Keen Mind, a hero cannot cast spells before the Cyclops' first turn. The hero's initiative is 10 and does not change. Keen Mind advances the hero by 25% on the turn order scale. The initiative of Daughters of Earth and War Chiefs upon entering battle at level 1 of Fury is 16 and 15 without artifacts, respectively. Artifacts can further increase it. The screenshots of the start of the battle (which I posted earlier) show the order in which the Orc units and the enemy hero with Keen Mind take their turns. Out of 10 attempts, the hero with Keen Mind only overtook 1 War Chief on the turn order scale 2 times. Remember, this is without initiative artifacts. In addition to rings that provide +10% and +20% to initiative, War Chiefs can also be accelerated by dragon artifacts as melee units (+10%) and as "small" units (+5%). Shamans can be accelerated as melee units (+10%), as casters (+10%), and as "small" units (+5%). This scheme does not include flying units (whose initiative can be reduced with Storm Wind) or ranged units (whose initiative can be reduced with Misty Veil). That is, to reduce our initiative, the enemy will have to find the Relic Staff of the Underworld.
After entering the battle, the Daughters cast Haste on the War Chiefs, and their initiative becomes even higher.
Each turn of the War Chiefs moves the Cyclops up the turn order scale. 3 stacks of War Chiefs with 50-60 units in each stack guarantee 2 and possibly 3 turns for the Cyclops before the hero with Keen Mind.
It looks something like this:
A stack of War Chiefs moves the Cyclops 60% up the turn order scale (60 is the maximum possible shift), meaning the Cyclops go immediately. If the Cyclops' morale does not trigger, they move to position 0 on the scale and need 2 "pushes" from the War Chiefs to move to position 1 and attack. If morale does trigger, they move to position 0.5 and after one "push" they attack again. If morale triggers again, the third attack of the Cyclops will again be possible after one "push". Thus, 3 attacks by the Cyclops are possible before the hero with Keen Mind takes his turn.
And let's not forget about War Cry. At level 30, it will move them up 70% on the ATB scale, and our hero may well go earlier with the same Keen Mind and/or Empathy/Knight set, which will be effective with the high initiative of our units (units go more often => morale triggers more often => the hero moves up the scale more effectively => more often moves the Cyclops).
I may be missing something, but the problem is that, personally, this first-strike tactic with the Orcs absolutely does not work for me. I tried to apply it three or four times, and the result is - this is the replay. I maxed out everything I could for the Orc - speed aura, retribution, and everything else. I even left the Combat Antidote, even though you can't level up like that in the real game. I even leveled up Haggeesh with Keen Mind, with all the war cries. I also took artifacts - a ring of speed and boots of the wanderer. Why is the result so absurd? Or is Mdance not telling us everything?:confused:
P.S. Until the situation is clarified, I will probably stick to my opinion that the Orc is completely useless against the Darkness.
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Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день