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Sacred Haven of Debauchery

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Does this change anything?
Yes, they are not "evil," but rather something like a flood. There is no villain who wants to destroy/conquer the world. There is only a disaster and its source. They are driven not by revenge and ambition, but by nature.
Essentially, you're saying the same thing, just with less provocative words.
I meant that the game was positioned as an RPG, but as an RPG, it turned out to be boring. The game turned out to be a combat game; I wrote that it "might be a good combat game," but I also wrote that it is in no way a role-playing game. This is not a criticism; it is the fact that the game was made to make money, and it doesn't matter how successful the combat part turned out to be if the role-playing part is terrible. Otherwise, they would have just made a combat game, without clinging to the external similarity to Baldur's Gate.
And what does that mean?
The fact that he simply cornered himself. He compared "his favorite game" with "games he hates." This means either that it was all trolling from the beginning, or the fact that he is simply a hypocrite, and not a very smart one at that.
and from this, by the way, you could take a lot of interesting things for online games, like collecting herbs and making potions from them. It would be very fun and interesting, especially for Clans. They break into groups and go in different directions to collect herbs, and after a few hours, they meet at the base and put everything together, then the alchemist makes potions for everyone.
It already exists, and has for several years.