If you don't see a plot and atmosphere in Daggerfall and Morrowind, then RPGs aren't for you, at least not the Freelance type. Sad, but true. Because they are there; you might not like their plot and atmosphere, but their existence is undeniable.
And I, and most importantly, my female friends, like the ones from Aerie and Jaheira; the Elven Queen (I forgot the name) really has an awful face.
In contrast, in the first part, she is terrifying. If you don't like it, there are a lot of mods that change the portraits to the ones from the first part.
No-no-no.
You are the invincible Commander Shepard.
You are Darth Revan.
You are, in fact, a Grey Warden.
You, who would have thought, are a spirit monk.
You are not just a peasant, but the son of Baal.
Run around the locations, collect notes, and grind monsters there, and then kill Sarevok. Who keeps a cozy diary.
Travel through Faerûn, collect: four pieces of Waterdhavian creatures; three pieces of evidence; three words of power; kill the boss.
Visit four planets, on which you will collect four items, and go kill the boss.
Just kill the demon boss.
Collect pieces of the jade talisman and kill the boss.
I don't remember what was in Mass Effect, so run around the planets and kill everyone.
In all the cases mentioned, with the exception of the first NWN, – gather companions, talk to each of them between chapters, and kick one of them out. JRPG.
The same old thing, every time. Chewing the same gum with different flavors.
Added after 18 minutes
No, such primitivism in the plot was still forgivable in Baldur's Gate, old school, all that, pioneering trends, D&D.
But not now. With paid DLCs and a sequel in which you can't even choose a hero. With the casualization of everything that can be casualized.
If it matters – I liked the first BG, all of NWN, and the Imperial campaign. But I try to evaluate games impartially and taking into account all the factors that took place during their development, regardless of the assessment of "critics" or general recognition/condemnation.