I've gathered everything I could find so far. Now I can personally finish off Hecuba! It's not easy to get to the Land of the Dead through the usual path, where she's holed up, so the clever captain dropped me off in the Gloomy Swamp, through which I'll sneak behind Hecuba. The location's name perfectly reflects its essence. It's a very depressing and, most annoyingly, a long chapter. In fact, it's the longest chapter in the game. Towards the end, it becomes somewhat tolerable, but until then, you have to play for at least an hour, or even longer.
But Aldwin's brother, Mordvin, lives in the swamp. Almost like Mordwin. I'll meet him, and he'll give me something, some kind of gift. And my path also goes through him, as there's an ogre outpost nearby, and the tunnels beneath it lead where I need to go.
The swamp is unpleasant, dark, and tedious. For example, carnivorous plants grow there.
I also fell underground here, again. I found a star-studded horned helmet somewhere down there, and I also periodically recast "moonlight," which illuminates my cursor. It was more or less okay - not so gloomy.
I experimented with summoning demons.
Once I found a house, and it turned out to be Mordvin's dwelling.
He turned out to be very kind, and gave me a cool crossbow from Zhandor himself, with enchantments just like on my bow, a quiver of inferno arrows, and in the room, I found the second level of "great healing," which now heals more health than it costs in mana. I don't remember if I wrote about it, but it's a channeling spell, and it continuously heals as long as you don't move. But the crossbow! It takes a long time to reload, but it shoots two to four times stronger. The specific value of the arrow is higher, for example, it's easy to take down opponents from a distance with one shot.
Mordvin's garden behind the house is cool. He said that he lives in this hole because rare plants grow here that don't grow anywhere else. A selfless man.
Once, I fell through somewhere and ended up in catacombs. There were traps, undead, and a necromancer.
Eventually, I reached the ogre outpost. I killed the ogres easily, and in the pen, I found a man.
We walked together later, he in his underwear and with a force field. He cast healing spells on me and the golem, and slowing spells on the enemies.
Once, I got tired of playing and decided to entertain myself. I sent the golem on a hunt, and I started shooting at it.
It turned out to be an interesting movie. He killed a butterfly, for example. Butterflies are nasty; they sometimes appeared, blocking the path with summoned plants and hitting me with something.
I also met a necromancer, but his trigger didn't work.
Somewhere in the area of the stinky swamps, when I got my boots wet and sneezed, I found a merchant, who was doing something unclear here, and lived in a house.
I went underground again and continued on my way. I think I'm out of the swamp now. There were wolves in the basements and ogre lords. I found a scroll for the lords and charmed them. I didn't expect much, but they turned out to be surprisingly good.
And then I came out into relatively fresh air. I entered the Land of the Dead and couldn't help but respond to the call of Cain, a wounded sorcerer who was about to be torn apart by black, ferocious wolves.
I drove the pack away, gave him a sip of potion, and he joined me. He performed the same functions as his previous comrade.
Somewhere there, I dug up a mimic scroll, and I really liked it because it's not as strong as the golem, but much more agile. The joy didn't last long - in one place, the undead set up an ambush, blocking all the exits with magic and attacking me like mad dogs.
Three necromancers at once, and a "red shirt." Apparently, this is some kind of very powerful necromancer, or lich, or zombie mage, or who knows what. But I defeated them.
After defeating them, I met the third merchant
And finally, I approached Hecuba's citadel. Soon, it will all be over.