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#118
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I've gathered everything I could find so far. Now I can personally finish off Hecuba! It's not easy to get to the Land of the Dead through the usual path, where she's holed up, so the clever captain dropped me off in the Gloomy Swamp, through which I'll sneak behind Hecuba. The location's name perfectly reflects its essence. It's a very depressing and, most annoyingly, a long chapter. In fact, it's the longest chapter in the game. Towards the end, it becomes somewhat tolerable, but until then, you have to play for at least an hour, or even longer.
- and I immediately got wrecked =(
But Aldwin's brother, Mordvin, lives in the swamp. Almost like Mordwin. I'll meet him, and he'll give me something, some kind of gift. And my path also goes through him, as there's an ogre outpost nearby, and the tunnels beneath it lead where I need to go.
The swamp is unpleasant, dark, and tedious. For example, carnivorous plants grow there. Fortunately, these sprouts can't move, so it's very satisfying to burn them with "burning." That's the second use for the spell.
I also fell underground here, again. I found a star-studded horned helmet somewhere down there, and I also periodically recast "moonlight," which illuminates my cursor. It was more or less okay - not so gloomy.
I experimented with summoning demons. They dealt well with the plants, and very poorly with the shadows, which are agile and nasty, and with varying success - with the improved zombies. The demons are fragile. And the improved zombies are not just +3 hit points and one defense, as in Heroes of Might and Magic. They have three times more health, several times more damage, and a high chance of poisoning on attack. Nasty undead. I don't remember very well how I fought them - I have memory lapses. I tried throwing meteors or shooting fire arrows. Neither was particularly effective. I tried punching with a magic fist or a golem - with mixed success, it was unclear. The golem was good in the swamp - completely immune to poison, with health and damage. But it was annoying. I didn't fight well with the zombies. But if I fell underground, by the time I got there, they were all already lying dead.
Once I found a house, and it turned out to be Mordvin's dwelling.
He turned out to be very kind, and gave me a cool crossbow from Zhandor himself, with enchantments just like on my bow, a quiver of inferno arrows, and in the room, I found the second level of "great healing," which now heals more health than it costs in mana. I don't remember if I wrote about it, but it's a channeling spell, and it continuously heals as long as you don't move. But the crossbow! It takes a long time to reload, but it shoots two to four times stronger. The specific value of the arrow is higher, for example, it's easy to take down opponents from a distance with one shot.
Mordvin's garden behind the house is cool. He said that he lives in this hole because rare plants grow here that don't grow anywhere else. A selfless man.
Once, I fell through somewhere and ended up in catacombs. There were traps, undead, and a necromancer. The necromancer turned out to be a loser, and in the sarcophagus, I found the third level of "fist," which now completely kicks ass.
- night of the living dead 2: evolution.
Eventually, I reached the ogre outpost. I killed the ogres easily, and in the pen, I found a man.
We walked together later, he in his underwear and with a force field. He cast healing spells on me and the golem, and slowing spells on the enemies.
Once, I got tired of playing and decided to entertain myself. I sent the golem on a hunt, and I started shooting at it.
It turned out to be an interesting movie. He killed a butterfly, for example. Butterflies are nasty; they sometimes appeared, blocking the path with summoned plants and hitting me with something.
I also met a necromancer, but his trigger didn't work. Probably because the player character wasn't nearby. So he just stood there while the golem beat him with his fists.
Somewhere in the area of the stinky swamps, when I got my boots wet and sneezed, I found a merchant, who was doing something unclear here, and lived in a house. He had traps in his apartment, but I avoided them and still robbed him.
- more ogres. This time, they were holding urchins in a pen, with an urchin shaman. I let them out, and in gratitude, they didn't get aggressive towards me, but ran around the camp, throwing hardened pieces of dung at the ogres.
I went underground again and continued on my way. I think I'm out of the swamp now. There were wolves in the basements and ogre lords. I found a scroll for the lords and charmed them. I didn't expect much, but they turned out to be surprisingly good.
- I set up an obstacle course for them, and I fed the winner meat and apples.
- merchant number two, lived in the third branch of the tunnel.
And then I came out into relatively fresh air. I entered the Land of the Dead and couldn't help but respond to the call of Cain, a wounded sorcerer who was about to be torn apart by black, ferocious wolves.
I drove the pack away, gave him a sip of potion, and he joined me. He performed the same functions as his previous comrade.
Somewhere there, I dug up a mimic scroll, and I really liked it because it's not as strong as the golem, but much more agile. The joy didn't last long - in one place, the undead set up an ambush, blocking all the exits with magic and attacking me like mad dogs.
Three necromancers at once, and a "red shirt." Apparently, this is some kind of very powerful necromancer, or lich, or zombie mage, or who knows what. But I defeated them.
After defeating them, I met the third merchant , and spent all the money I had earned so hard, down to the last penny, because this was probably the last merchant in the game. Yes, unlike the soulless creations of Bioware, money is valuable here, and you can always spend it on something necessary.
And finally, I approached Hecuba's citadel. Soon, it will all be over.
My sword, my trusted ally, unphased by my aspect.