The penultimate ingredient for the staff is a wierdling. I don't know how to translate it properly; in the pirated versions, it was "creature," and that's much better than some incomprehensible bullshit from another localization I once stumbled upon on the internet. Anyways, the wierdling resides in the Temple of X, which, surprisingly enough, is located near the village of X. The door to the temple is, of course, locked, and I need to borrow the key from my old acquaintance Aldwin.
After strolling through the village and browsing the shops, I sold off all my imported Galavian junk and enriched myself by many thousands. Nothing lasts forever, of course, and I spent many thousands when I repaired my gear and bought plenty of useful spells. Mostly these were upgrades to old ones. On the bright side, at the beginning of the chapter, the captain taught me how to summon any creature for which I had a scroll, and I celebrated this by buying a grizzly bear scroll. I headed toward Aldwin. Well, I went in, said hello, found nothing interesting. Re-read the quest, took the key and some parting words, and left.
Setting course for the temple.
The temple doesn't look like a resort—there are actual corpses. Traps in the floor, guttural roars, creatures dashing about—this kind of drive is for me. It happens, damn it; that's why I love this game.
Sometimes the path led through tunnels where special altars were located. If you walk past one, a creature spawns from it. It could be a pathetic imp or urchin, or you might get a terrifying mimic or a grizzly bear.
After two spawns, something drops—a bottle, a pouch of gold, a pack of markers—some useless trinket that is disproportionate to the effort spent. The altar doesn't work after that, yeah. Nevertheless, I pedantically cleared every altar, and in the end, I got a cool tunic with regeneration and anti-venom, which I immediately put on.
There are many different kinds of traps: holes in the floor; arrows from the walls; blue flame from the ground that instantly burns all mana; bombers running out of their cages and blasting themselves with spells, and much more—too many to mention.
And once I was walking down a corridor whistling, while a beholder flew past in the adjacent room.
These are very tough guys; they hit with strong yellow lightning and cast "shock" on themselves, which caused me some same-old butt-hurt when playing as a warrior because it reflects melee damage. I've been knocked back by a single berserker. I shot the beholds from a bow using valuable stunning arrows—I didn't spare any ammo.
In the dampness and darkness grew disgusting plants—you touch them with a finger, or even just your clothes without touching them while running past, and they burst, leaving behind a suffocating gas that isn't like a troll's death rattle fart, but is more like my "toxic cloud." It kills in two and a half seconds. Or three and a half with "poison protection." Or one second without buffs and same-old anti-venom gear.
I somehow survived with the bears, but they weren't always useful. I walked with them for about a third or half of the time, no more. The mimic tore them to pieces. And then it came for me. Cursed cockroach.
A few times I hit a very tough trap that released a green sparkling cluster of energy, which severely damaged health.
After four or five hours, I reached the final hall. Two sorcerers ran in and each summoned a stone golem.
A bit further, I found a small room with a wierdling relaxing in a pool, and in a chest, besides a generously placed health elixir, there was also a stone golem scroll.
"What to do?" - "Get the hell out!", right, Plesen?