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Different types of heroes in Heroes 2.

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#28
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In my opinion, it's like Rock-Paper-Scissors: Knights crush Barbarians (due to their abnormally high attack and defense, and higher speed), all Warlocks crush Knights, but they are roughly equal to Barbarians. Of course, if a Knight or Barbarian finds the Amulet of Anti-Magic (which was only available in the Price of Loyalty), then it's game over for all Warlocks.
But in general, I personally liked the Wizard Castle the most (the one with the Titans); Titans are not much weaker than Black Dragons, and they can shoot and be resurrected – immunity to magic is not only a plus. Moreover, Wizards have good ranged attacks in general – Halflings die quickly, but they also hit hard, and Mages even more so; although they have a bit too little health for their high cost.
The Sorceress Castle is also interesting. They have decent troops, especially ranged units, and strategic advantages – although during battle, all those Knowledge points are useless and cannot be compared to the Warlock's Spell Power, and these sorceresses can cast Astral Gates as much as they want.
And one of my friends used a funny tactic – Phoenixes, Anti-Magic, and Armageddon.
But, of course, Warlocks are the best at casting Armageddon. If they build Black Dragons and get this spell, everyone is doomed. But if they don't... then they are doomed. They have so little mana, and their troops are so weak without spells that Barbarians can, for example, split their army into two parts and drain all the opponent's mana in the first battle; then the Warlock is finished. Necromancers are generally not very promising. Only Death Wave is good, and that's it. And you can only take undead units – Necromancers generally don't have Leadership. In short, it's a nightmare, not a race.
As for hero classes, the Knight is the best, especially in a long game. After level 10, he equally increases all stats, and in battles with large armies, only Blessings and Curses are useful spells. Moreover, they don't necessarily have to work for 20 turns – so all the Warlock's spell power, which is so destructive in the early stages of the game, goes to waste. Barbarians are also good, especially considering that they are often offered Logistics, and they have a Scout from the very beginning, but they still lack intelligence, and Wisdom is rarely offered to them. And with only one attack and such slow speed, you can't get very far.