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King’s Bounty: Crossworlds

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#9
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Ergon
This is a game for one or two playthroughs, just like it used to be, and our developers haven't added anything to make it playable continuously. Remakes rarely succeed, especially when made by Russian developers. When evaluating this game, people forget that our developers didn't come up with anything new. It was a huge hit before.
It's pointless to argue with this approach, so I won't. I'll just point out a few facts.

1) Even if the game is only good for one or two playthroughs, these playthroughs provide a lot of positive experiences.
2) The game can be played multiple times by changing the main characters and combat tactics. But this is, of course, a matter of personal preference.
3) The statement that "they didn't come up with anything new" is very subjective. A lot of new things have been added, but it's done in a way that it's still a remake of the old, good King's Bounty, and not just another new game. There's no point in listing what's been added, as those who have played both the old and the new King's Bounty have seen and know it all.
4) The fact that the old King's Bounty was a huge hit doesn't diminish the developers' achievements, because you yourself said that "remakes rarely succeed, especially when made by Russian developers." Moreover, making a remake of a huge hit so that it becomes a hit again is much harder than making just a new hit game. A good example is the Heroes of Might and Magic series.
5) The new King's Bounty has become a hit. This is evident both in the game's popularity (positive) in the gaming world and in its commercial success.

Good luck.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров