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If you remove the cons and hives, it will significantly change the goals and strategy that many players are used to. The pace of capturing strong objects will slow down; Dragon Utopia castles will be taken starting from week 3 with their own growth. Losing one will be more critical than losing a console building. Games will become slightly less exciting and longer.
No, game practice has shown that Dragon Utopia castles still fall on turn 2 in good games; it's just technically harder to do – you need to get as many resources as possible (for trading) in a short time, which increases the requirements for managing production chains. And the battles themselves have become noticeably tougher.
On the other hand, this change also improves the game balance because external dwellings, even high-level ones, are not comparable to console buildings in terms of efficiency.
Indeed. For example, having double structures doesn't particularly affect the game – if you build 2 castles, you’ll only have to fight using your own growth, and there won't be enough money left to order console buildings.