On the other hand, a positive aspect of this change is an increase in game balance because external dwellings, even high-level ones, are far inferior to consulates in terms of efficiency.
If we trace the development of Heroes of Might and Magic III, it is aimed at increasing balance and minimizing random factors, for example, the ability to disable morale, a starting hero with 3 stacks, or a level 2 building already constructed. However, this eliminates the pleasure and adrenaline when you successfully get out of a difficult situation, say, when Straker arrives unexpectedly.