It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, astral, and magical damage by elements.
And also add a penalty for shooting for each cell.
Mr. wargamer?
For a tabletop game, this might be good. Especially if there are _MANY_ types of units - say, 10-20 types per side.
For a computer game, it's unnecessary; you won't be able to create enough units.
And a shooting penalty for _every_ cell is just masochism. Then you need to allow shooting at close range - but also calculate a penalty for it... In general, it's adding too much complexity.
Although, changing the penalty scheme for distance - at least so that there are not just two options for shooting power (penalty/no penalty), but three or four - would be very good. It could increase the role of maneuvering with archers.)
Added 1 minute ago
Because it's logical that when a dwarf crushes a dozen bone skulls with a hammer, an archer can't do anything to them.


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