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Sacred Haven of Debauchery

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I read Lokki's post; let's talk about this Dune game instead, because the previous discussion turned into a mess and is just repeating what was written a page ago. But...
Base development, like in the entire series, you slimy reptile! Have you forgotten, or did you not play it yourself? Or is there nothing else to criticize, so they're asking for justification? And all the balance issues and bugs were fixed with patches, just like in all the other games! Let's also bring up Starcraft as an example of balance and technical perfection, which they finally managed to achieve after ten years and a ton of patches! Ha!
The available options are much more suitable for single-player; things like concrete and fences are more for a pre-built base in the storyline than for Multiplayer. The same situation applies to balance. OGROTA. I played Tibs when it was first released in our country, haha. And you're probably lying, haha. This Dune game, in essence, has nothing in common with any modern game (except for the "top-down view," "buildings in a construction yard," "MCV," and "spice resources"). In Dune, the only differences between the factions are the super tank and the weapons in the palace.
Tomorrow holds no promises
Except the ones we've made