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International League Legends of Heroes

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Group Stage - 3 rounds
Playoffs - 5 rounds

Group Stage:
Played on smc L+U 130% no water, monsters strong, 6 min. 16 groups of 4 players each.

Description of the first 3 rounds:
Round 1 - the first pairs will be chosen randomly. After the first round, regardless of the result, no player leaves the tournament.
Round 2 - winners of the first round in their groups play each other for the best position in the next round. Losers of the first round play
for the right to continue the tournament. Players who won both rounds do not participate in the third round but wait for the playoffs for two weeks.
Round 3 - for those with 1 loss and 1 win. The winner advances to the playoffs, the loser is eliminated from the tournament.

Each round lasts 2 weeks. Rounds will not be extended.

Playoffs.
Played on smc L+U 160% no water, monsters strong, 8 min [with principle of rejection of the castles.]

Round 4 (1/16) 16 players with two wins (those who skipped the 3rd round) play against the rest. Winners advance to 1/8.
Round 5 (1/8) 8 pairs. Winners advance to the quarterfinals.
Round 6 (1/4) 4 pairs. Winners advance to the semifinals.
Round 7 (1/2) 2 pairs. Winners advance to the final.
Round 8 (final). The winner is given the title master of Frenzy Attack I Tournament, and is given a premium account for the next season. The loser is given
the title runner. All of this is displayed in the news. Losers of round 7 MAY play for third place, but no later than when the final is played. By
mutual agreement, finalists may play up to 2 wins, but the deadline is 2 weeks.

Each playoff round lasts 2 weeks. In certain situations, judges may extend the deadlines.
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The rules themselves.

Guarding.
A player must break guarding to pass from resp to resp, visit an object, pick up an artifact or RESOURCE. If there are more monsters
than 1, only one can be broken. Once a player breaks the guard of a resp, he can freely travel back and forth. A player does not
have the right to first take the object and then break the guard. If a neutral guards a mine, resources around the mine CAN be taken. On
Balancing, you can pass from resp to resp if there is no guard. If the game generates a passage without guard, passing there is forbidden. If there are several exits from
a resp, you can only leave through the one where the neutrals have been broken.

Red Rush.
On the first day of the week, the red player is not allowed to use the population of the new week against heroes and objects under the blue flag (including unguarded ones). Also, you cannot block the opponent's path for reuniting his heroes with the new growth.
If a player has not purchased the new growth, he can attack anyone. The army from heroes bought at the tavern can be picked up as long as
heroes with a single unit have not appeared in the tavern.

Hit and Run.
If a player deals more damage to the opponent in a round than vice versa, the player is not allowed to flee. Counters are not included, and the
rule only applies for the first 3 rounds. It is forbidden to use magic of levels 3-5 with heroes freed from prison above level 11.


Diplomacy.
Diplomacy can be used only for early visits to libraries. It is forbidden to join neutrals (except in Pandora's Boxes). Refugee Camp can be used.

Banned Heroes.
If Sir Mullich enters battle with an opponent, he must flee/buy his way out. Logisticians after level 6 who entered battle with an
opponent must flee/buy their way out. Specialists of 4th level in battle with an opponent cannot use their specialty spells (Coronius can
use Slayer).


Necro/Conflux.
It is forbidden to choose them as starting towns. In case of taking them on the map, you cannot hire units. Necromancy is forbidden. Skeletons raised in battle
must be dismissed.


Grail.
It is forbidden to build the Grail.

DD, Fly, TP.
It is forbidden to use these spells.


Hill Fort, Cartographer, Market.
It is forbidden to use them.

Banned Artifacts.
It is forbidden to assemble combination artifacts. If you find a combination artifact, you must disassemble it, taking only one relic or all
artifacts of levels 1-3. It is forbidden to use Angel Wings, Boots of Levitation, and the Armageddon spell while having Armageddon's Blade. On
templates like Balance and Panic, you cannot use relics at all.


Month of Units.
In the case of a unit week, a player can reload the game or promise not to use additional units.


Double Build.
It is forbidden to build dwellings in two towns of the same type.


7th Level Dwelling.
It is allowed to use only 1 dwelling of the 7th level.


Bank Upgrade.
It is forbidden to upgrade angels and dragons from conservatories/Dragon Fly Hives.


Scrolls of 4th and 5th Level.
It is forbidden to use scrolls with magic of levels 4 and 5, regardless of how they were obtained.


Bugs.
It is forbidden to use bugs.

Stalemate Situation.
In a stalemate situation, a player must flee.

Restart.
A player may demand a restart ONCE without explaining the reason before 113 turns have passed. In the event that a hero is above level 1, a combat machine specialist hero
comes without them, or there are slow roads, restarting is allowed an unlimited number of times.


Adding from myself. I did not find how to choose castles. Judging by what is written in the playoffs, they play randomly in the group stage, and then they cross each other out. But this is just my IMHO for now. Need to look into it better or find out.