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Adventure log.

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#111
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If you recall the world's backstory told much earlier, you can understand that the captain, also known as Jandor, is none other than a hero of the past who defeated the armies of the Necromancer using the powerful Staff of Oblivion. To prevent the staff from falling into the wrong hands, it was split apart, and the pieces were placed in different parts of Nox. Standard practice for powerful artifacts. Accordingly, desperate times call for desperate measures, and I am being asked in a "voluntary-compulsory" manner to reassemble it. First things first, the foundation for everything is the halberd of Horrendus—the military leader heading the order of Fire Knights based in the military stronghold of Dun Mir.
Oh boy, what a desperate moment I've arrived in! Hecuba has laid siege to the fortress. She likely knows about this story with the staff too. Well then, I won't stall; I'll go and sort out the situation.
The fortress is located in some lifeless rocks filled with glowing lava.
On the way, I stumbled upon a dying warrior who told me chilling details before breathing his last, and a necromancer with a handful of skeletons, who didn't live long. Unfortunately, the Toxic Cloud wasn't relevant here, as poison affects neither the undead nor the Chaosite himself.
Entering the gates, I witnessed a desperate fight between a couple of dead things and a couple of Knights; the decaying corpses were quickly shredded and incinerated by flaming swords.
The Knights joined me; I passed the blacksmith and entered the square with ponds and statues, and then BLOOD GUTS EVERYTHING WENT TO HELL CHAOS ALL AROUND PEOPLE RUNNING FROM THE CITY THREE NECROMANCERS AT ONCE FUCKING RUNNING BACK AND FORTH SHOOTING A PILE OF SKELETONS ZOMBIES, so I quickly dumped all twenty fireball charges somewhere into the crowd, not caring if I hit any of my own, and recklessly threw meteors. It didn't happen without losses, but in the end, evil was defeated. Those evil wizards loved to go invisible and spam fire from there, but I'm not stupid, and I easily spotted those bastards with "infrared vision."
- WHERE THE FUCK IS THE RHUBARB WHEN YOU NEED IT!!!
After looting thoroughly and feeling no remorse about it, I enriched myself by a few extra thousand, and with that money, I bought level 3 "healing" and level 2 "meteor" at the shop, and also replaced my bow from chapter 3 with an even cooler one—level 2 knockback and level 2 fire rate. I also bought boots of speed. I thought about taking "counterspell" and "inversion," which silence incoming spells or reflect them back to the caster respectively, but I brushed it off. Great for playing on a network with the boys, but I'm managing fine as it is. I'm already running out of spell slots.
- by the amount of scattered bones and gear, one can determine the power of the upgraded meteor and be satisfied.
And then I entered the inner courtyard of the order itself. Those brave soldiers remained to guard the street, but inside I found new ones. Truth be told, their swords were simple, and I had to burn every zombie corpse with "burning."
- for some reason, I punished myself by pulling the lever and standing under the closing blocks. If you die, all carried stuff drops from the corpse and litters the floor.
- my grabbing paws finally reached the barracks and the soldiers' bedside tables.
I walked around the rooms, appreciated the inconvenience of movement and interaction with items when six brutes crowd right up to the hero and you can't give them any order to step aside, and descended into the prison dungeons. Inside, I found a small storage area with a whole pile of goodies, including about half a dozen mana bottles. Confiscated goods, apparently. Monsters were chilling in the cells. I don't know why they have them. Maybe some are used as an obstacle course for candidates joining the order. But as for the ogre... perhaps Horrendus gets lonely in the evenings. Anyways, that's also where I stumbled upon the torture chamber.
Finally, I reached the throne room and met Horrendus, who was waiting for the girl. The girl appeared, and Horrendus decided to challenge her to a fair fight. - by the way, one can appreciate the austerity of the lord's throne.
Unfortunately, or perhaps fortunately, the girl beat Horrendus and his entire guard with her cunning sorcery.
The necromancer pulled the halberd from the weakening fingers of the warrior-lord, and Hecuba—perhaps she appreciated my persistence and valor, perhaps she was late for something, perhaps she felt pity for me because she accidentally plucked me from my cozy little house with a spell, or perhaps she just felt like it—either way, she glanced at me and "gave me one last chance to leave," and then ran away.
Kicking the warlord's corpse one last time, I gathered the expensive knight armor carpeting the floor as much as my backpack allowed, and, of course, ignored the warning. Breaking through a group of undead and falling somewhere into the sewers, the boys and I chased the necromancer and eventually took him down, reclaiming the halberd.
Hooray!
My sword, my trusted ally, unphased by my aspect.