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Should I use a "shock stack" tactic?... hmm... I know it's possible and I've even experienced it myself:(
But is it wise to do so when the opponent is of equal experience and also has powerful artifacts?
And in such a situation, I think for the Hive, it's better to build units without clustering them together, but to keep the horses and archangels at a normal distance (i.e., so that they are not hit by a single attack), but at the same time, they can support each other:
1. Knights attack, angels help (this usually happens if the knights attack successfully and most of the cyclops are already resting).
2. Knights attack, angels resurrect.
..................
In case the Hive player doesn't notice that the tactic has failed (at the beginning of the battle), then it's worth considering whether to send the angels and knights forward? (This is not a very common situation, but it still happens). Most often, the Orc has a tactic.
It's easier for us here because if we have at least two artifacts that reduce speed by -1, then the cyclops will hardly reach us quickly (even if their initiative is higher).
We can still hit this stack quite well^^
As Lordesat said, we can risk using "Dominate" with the hero.
But mass "Dispel" gives us an advantage that is no worse than this because the only thing we are afraid of at the moment is:
1. A quick, powerful attack (mass "Slow" helps).
2. And a strong counterattack with rage buildup (mass "Dispel" solves a lot).
(If you use "Dominate," there is a risk of failure, so I would use corresponding artifacts to protect myself, unless there are other ideas).
Yes, the Orc cannot silence two spells at once (unless with goblins, which is one of the important problems when fighting against the Orc in the late game)
But is it wise to do so when the opponent is of equal experience and also has powerful artifacts?
And in such a situation, I think for the Hive, it's better to build units without clustering them together, but to keep the horses and archangels at a normal distance (i.e., so that they are not hit by a single attack), but at the same time, they can support each other:
1. Knights attack, angels help (this usually happens if the knights attack successfully and most of the cyclops are already resting).
2. Knights attack, angels resurrect.
..................
In case the Hive player doesn't notice that the tactic has failed (at the beginning of the battle), then it's worth considering whether to send the angels and knights forward? (This is not a very common situation, but it still happens). Most often, the Orc has a tactic.
It's easier for us here because if we have at least two artifacts that reduce speed by -1, then the cyclops will hardly reach us quickly (even if their initiative is higher).
We can still hit this stack quite well^^
As Lordesat said, we can risk using "Dominate" with the hero.
But mass "Dispel" gives us an advantage that is no worse than this because the only thing we are afraid of at the moment is:
1. A quick, powerful attack (mass "Slow" helps).
2. And a strong counterattack with rage buildup (mass "Dispel" solves a lot).
(If you use "Dominate," there is a risk of failure, so I would use corresponding artifacts to protect myself, unless there are other ideas).
Yes, the Orc cannot silence two spells at once (unless with goblins, which is one of the important problems when fighting against the Orc in the late game)
