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Yes, it’s a known issue when there are too many mines in an area, especially since the initial calculation for the zone template is almost twice as much as for 8 players, but the number of mines hasn’t changed, so it probably needs to be adjusted. We should think about it – maybe we should actually move some of them underground. And by the way, I generated a small area, and even though the main terrain is set as sand, it still ended up underground, along with the underground terrain, of course. And I don’t even need to mention that the density of objects decreases due to the compression of the area... there are fewer resources on the respawn points...