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I completely agree with the 200% statement, but the 160% statement is not so clear-cut: Bron essentially has an overpowered skill, especially considering the final stage, which usually occurs around week 3 or later.
Well, firstly, resistance is not an overpowered skill; it's a secondary skill. In the final stage with Bron, you constantly have to consider the fact that he can resist magic. Plus, resistance significantly diminishes the effectiveness of conceptual tactics like Mass Slow in response to Mass Haste, as well as other harsh mass debuffs (like Berserk, for example).
Furthermore, in SoD, there are only about 6 primary skills, so you can afford to sacrifice one slot.
By the way, Taz, with his Advanced Armor, also risks facing problems at level 3, and it's not certain that it will be more useful than resistance.
and on the first day, the army is replenished, and the geese built based on reconnaissance data can also minimize losses, at least against simple ranged units; further construction adds to Taz's power each turn)))
A stack of about 10 Bron's Basilisks in the first week will be stronger than 2 Wyverns, and significantly so, which means it's easier to defeat the computer, and generally easier to break through (i.e., you can break through more and build up better). And in the second week, 16-18 Griffons can work wonders - for example, they can move faster in grassy terrain (and if on a swamp, even unupgraded ones will be faster). In terms of offensive power, Taz starts to become comparable to Bron around levels 12-15.
but I'm sure that if a Bron supporter comes to Taz, they will start using him :D :D
That's a given. And not just Taz. For example, if Alkin comes, I will start using him. Bron is valuable here precisely because of the Crocodiles, not because of himself.