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I saw a comment in my database here :)
bRitvo4kA, what a disgrace of a report.
I'll explain it to those who are particularly slow: the essence of Balance lies in who manages to get more chocolate or who manages to screw over their opponent. It's a game of restarts, and in spirit, it's somewhat reminiscent of a game of chance.
Skill plays a very small role here. It depends more on whether you explore the map after it's generated or not; doing so significantly increases your chances of winning, much more so than on other map templates.
Ideally, if the skill levels of the opponents are at least slightly above average and not too different, then after the start of the game on Balance, you should give a save to a third party to review so that they can immediately say who should concede. Just to avoid wasting time.
Or, as an alternative (if the game is on SoD), you can hope that the player with the better starting position will mess up on a poorly rolled morale.
That's why, after the initial game, I immediately suggested that Stick just flip a coin and not torture his brain and sense of aesthetics with this pointless exercise. He refused.
Well, and the coin landed on my side. Giving a humanitarian restart in this situation, for the reasons described above, is absurd – if you won through restarts, then just claim the victory.
If it were a normal map template, I would have given a humanitarian restart or an auto-win without any problems.