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World Championship in Heroes of Might and Magic III.
Well, the complaints about the starting castle are more about the army. Because you need to defeat guards with 6000 hit points, and a single starting spawn point is usually not enough for a decent build-up. In Might and Magic VI, there's no such requirement; the guards in neighboring zones have 3000 hit points, and you can gather some money and resources from three zones.
Also, you can build a Watchtower even with the starting money, which significantly increases the army's offensive power. I would say that the Swamp is one of the most resilient castles. And regarding ranged units, it's the most resilient overall.