LeBron (blue, Inferno, Ignat, Drakon) def Van (red, Stronghold, Tyraxor, Tyraxor) Jebus, 132
Vanya suggested playing Jebus on WT or scuffling on SoD, and after thinking it over, I decided that scuffling on SoD would be more advantageous, but lately I've been enjoying rolling Jebus, so we play that, without experience/bank/tax/morale without the Inferno patch
the start was mediocre, from external dwellings you can only see dogs, but there is a Dragon Fly Hive, wings behind the Cerberi, and a GO with a pretty decent 20+ Devils
For the main hero, I decided to take either Ignat or Drakon, but the former got a Ballista on level-up, while Drakon got a quite playable Earth magic - just right for breaking through the GO :)
I wanted to build 1-6 in Castle if I didn't see a Devil dwelling, but a small misplay in the game forced me to build Devils so as not to lose too much tempo
on the first week, I fought several difficult battles, including beating 48 Cerberi with the scraps of my army after a bad attempt at taking an Efreet dwelling (I sacrificed Imps out of stupidity and -40) I scraped through, but I took the wings and played very tempo-wise on days 116 and 117, eating up a pretty good part of the map, and most importantly, I revealed the 5th magic hat!!!
a plan immediately forms to break the GO with 1 Sultan and 2 casts of Armageddon, especially since I have a Breastplate +3 and a Necklace +3+3
right at the start of the second week, I eat several Dragon Fly Hives, quickly chop up 60 Demons, and according to the planned scenario, I hit the GO with 1 Efreet :)
behind the Efreets were positioned 20+ Bears, Drakon has 50 mana and something clicked in my head that the Armageddon cost was 25, so I attacked, but Armageddon turned out to cost 30, and in the end I'm left with one Efreet against 12 Bears; after flipping through the spellbook, I found life-saving Elementals for 20 and won the fight with them
On the same turn, Drakon, who had leveled up Scouting, breaks from his starting position for mana since the central castles aren't visible; the scout heroes on the wings comfortably cut down small units into Demons and take Dragon Fly Hives - ducks >40, Demons >60
After that, Drakon picks up a couple of relics and takes a Dragon Utopia, stats jump sharply to 20+, still no sign of the opponent in the middle of the second week
Next, I finally find the central tower and paint it with the main hero, meanwhile clearing 3 Pandora's Boxes with 51 Bone Dragons and 35 Giants)) They gave me 10 Nagas+20 Genies and 20k experience; Drakon expert Fire, Water, and Earth magic, 450+ mana
Then came an awful brain-fart that could have easily cost the game, making a Town Portal without leaving Drakon enough MP for the next Town Portal and leaving the army on a scout hero; the same turn, Tyraxor pops out and makes me nervous - although if Tyraxor had attacked the scout, I'm not sure I would have lost :)
after that, it's simple, accept the growth of the 3rd week, pick up the Elixir, chop more Demons with it, and this awful machine has nothing left to oppose it
thank you for the game!
Auto-translated