Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
This item came from the Mafia with evidence; its purpose is obvious – to prevent players from writing long messages at night.
I understand the purpose. I don't understand the point. Let them write if they want :)
I've tried it in the Mafia with evidence; it provides a slight advantage to the serial killer, who usually has very little chance of winning. It might save him once from being blocked or killed by the Mafia. The effect is passive and happens simultaneously with the night action.
If this is a second action, then the help is not insignificant, but significant. Especially towards the end of the game, where the serial killer, if he has survived, almost always knows or at least suspects who might be targeting him. Although, it needs to be tested, of course.
I didn't understand "Torment."
Torment – to silence someone for 2 days. It's the third standard action for the Maniac.
He can't send absolutely identical night actions for two nights in a row (he needs to change the type or target).
Even like this.
If you change "send" to "heal," it will be as you want. Poisoning the same person for two nights in a row is pointless (they lose their voice for 2 days), and throwing serum at the same person is also pointless.