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FireToSky - Tiamant 2:0
FireToSky (blue, Dungeon, Shak) def Tiamant (red, Rampart, Ivor), SM, 115
Broke through to the surface steppe, took an external dwelling of birds, barbs, and it seemed an aerial strike force was shaping up, but the opponent somewhere folded
FireToSky (red, Dungeon, Shakti, Isra) def Tiamant (blue, Fortress, Tazar), SM, 212
This was much more interesting:) With control banned, the game naturally dragged on for a couple of weeks...
Starting artifact dropped - Amulet of the Undead + Israel (hereinafter he will be male gender :))) Shak cleared the +3 mana regen artifact and an external dwelling of Troglodytes
112 - hit a guard obstacle of Archers, got Intelligence as a secondary skill
113 - scouted a Griffin Conservatory - a tough one. Damacon broke through to the Inferno secondary town
114 - Inferno secondary, the build is pretty modest: Market, Pre-fabricated structure, Eyes
115 - scouted the respawn, took a map-revealing spot, of several directions only one is feasible power-wise - through Fire elementals to the opponent's secondary. I split up Isra into the Dungeon
116 - build a Mage Guild, get the necessary Haste, only 90 Skeletons
117 - 138 Skeletons, get Air Magic. The build is terrible overall :D 1,3 in a
Citadel + Portal, Market, Mage Guild and a thousand. Well, that's all that's needed for now, the strike force of Skeletons \ Troglodytes with Haste is fine
121 - broke through to the secondary, Barbarian territory, can see a Griffin Conservatory
122 - second hero is Barbarian, I buy him out, now moving is easier on Wolves and Goblins. Skeletons at 202
123 - 200+ Skeletons, 164 Troglodytes, 10 Eyes destroy a level 3 Griffin Conservatory. -120 Troglodytes and 10 Eyes and some Skeletons. We can fly now :) Skeletons at 255
124 - 2 Medusa spawns, Town Portal to the treasure zone is cleared. Skeletons at 282
125 - Barbarian secondary, I also buy Vidomina there))) She flies on an Angel to work :) Isra splits up back home towards a Griffin Conservatory.
126 - I take the Griffin Conservatory, split up back to the Barbarian.
Tazar runs into the steppe, intending to jump into the treasure zone through a monolith.
127 - I attack him, his stats are a bit higher, around 8-7 I think versus my 3-8. Army is decent:
14 Wyverns, 3 Hydras, 57 Lizardmen, 8 Basilisk, 20+1 Serpent Fly and Gnolls. With Tactics, he very boldly deploys the Lizardmen forward,
luckily the terrain made a bog that needs to be circled around :) He covers them with whatever he can. Nothing to be done, I'll have to trade Angels until the Skeletons arrive, and I have
about 500 of them and a Bolt for 150 damage. I get Oil, everyone piles onto the Angels, I cast Mass Haste. Then the Skeletons finally break through, in one hit they take down around 7 Wyverns. After the trade, Tiamant retreats with 3 Hydras,
10 Lizardmen, Basilisks and 3 Monarks. I have - 4 Angels and about 100 Skeletons. I enter the treasure zone.
131 - I see no point in running to the opponent to die under arrows, so I start clearing the treasure zone. Out of strategic habit, I finish building the Mage Guild )))
132 - I grab a couple of Pandora's Boxes: one for a horde of Furies, another for a tough group of Beholders. Both give experience, I level up Wisdom, Pathfinding and max out Earth Magic + a Dragon Fly Hive for level 6. I had to sweat quite a bit,
especially on the Furies, so the Skeletons didn't increase much that turn, about 500.
133 - in the level 4 Mage Guild I got Meteor, and in the level 5 one Fly (URAA!!!) pity I can't use it :stenka:
134 - another Dragon Fly Hive in the treasure zone, I split up first to the Dungeon for Meteor, then to the Barbarians, there's a Naga Bank, another Dragon Fly Hive, 16 Wyverns, Skeletons at 540.
135 - I go to attack
136 - Arena, Isra is a half-turn away from the opponent's capital. Stats 5-14-5-7
137 - I take the almost empty capital. I run back, Tazar is wandering somewhere
141 - not keen on searching for him in the fog, he's probably already clearing the treasure zone, so I upgrade Wyverns, split up home, replenish mana, take a Dragon Fly Hive near the castle
142 - another Dragon Fly Hive for a horde of Fire elementals + Peasant horde, I emerge into the opponent's Snow secondary. Both Dragon Fly Hives are minimal, Skeletons at 740
143 - war of the noobs, a chain is built to the Swamp capital. I place Shak there, buy all Lizardmen and Basilisks, thought I could shoot it out. Don't remember why I didn't buy Wyverns (either I goofed or didn't notice - same thing)))
Result is again a bunch of Lizardmen (he had 2 external dwellings) and the meat still kicks me out of the castle.
144 - this is starting to get tedious... week 4 for an SM game is excessive :) I fight with Vidomina using Dungeon growth at the Inferno secondary, there's a minimal Dragon Fly Hive. I run Isra to reclaim the Swamp.
145 - some commotions are happening north of the Swamp castle: maybe a Dragon Utopia there? I decide not to run 2 turns to the castle and catch Tazar somewhere in the swamps, but instead go down to the secondary of Citadel #2, there I take a map-revealing spot and see an elevator to the treasure zone.
From my own treasure zone I can see a bit that there's an unexplored Pandora's Box with Devils, and judging by the stats, Taz probably wasn't there.
146 - I jump into the treasure zone, there right behind some Monarks lie the Boots of the Undead (o_О). Vidomina in the meantime finished clearing Inferno :) Earned 120 Skeletons and hit 2 shooter blocks into different treasure zones.
147 - I eat a couple of Dragon Fly Hives, grab an artifact giving +2 speed and +2 HP - excellent! Skeletons at 932 + 120 from Vidomina. Taz in the meantime is flying at full sail towards my capital, the chain to Isra isn't built, not very efficient, but I wasn't getting much
enjoyment out of the game anymore and decided to just eat everything tasty, and I figured Taz couldn't possibly kill a dark mass of Skeletons anyway. But instead of my chain, the opponent's noob is chasing after me ))))
211 - Level 3 Dragon Utopia: Shield of the Watcher, Shield of the Ogre, Blue Hat, Heavenly Hat. Vidomina was set to hold the siege (she has Expert Earth), it would have been better to put Damacon (he has Expert Armorer and Expert Offense), because Tazar had a Red Orb!!!
Well, who knew :) Taz doesn't reach the capital
212 - I take another Dragon Utopia, there's a Necklace +3 all stats and various junk :) The enemy noob is somewhere nearby :D
Tazar attacks, long siege, there was a desync, when we started to replay, the Monarks cast Poison, I shot in the wrong direction :D It was impossible to remember all of this, so we continued as it was,
Well, I held up okay) I dealt with a good part of his army. Then he stayed in the castle with Tazar, a couple of Serpent Flies and Hydras (6 of them), and ran with the remaining 9 Manticores and 10 Basilisks to beat my noobs))
That's when a cunning plan was hatched, which came to mind as suddenly as all genius things are born :smile14: Pay off the annoying noob with Isra, buy him back in Inferno and via the chain take over the capital and bury Tazar in the Dungeon caves :smile04:
I figured it out, I have enough money, I paid 50k, still had 5k left)
Chick-chick, jump-jump along the chain and hello :)
Thanks for the game!
P.S. The funniest part was that towards the end of the game Tiamant started writing in Russian using translit )))
saves http://slil.ru/29634892
FireToSky (blue, Dungeon, Shak) def Tiamant (red, Rampart, Ivor), SM, 115
Broke through to the surface steppe, took an external dwelling of birds, barbs, and it seemed an aerial strike force was shaping up, but the opponent somewhere folded
FireToSky (red, Dungeon, Shakti, Isra) def Tiamant (blue, Fortress, Tazar), SM, 212
This was much more interesting:) With control banned, the game naturally dragged on for a couple of weeks...
Starting artifact dropped - Amulet of the Undead + Israel (hereinafter he will be male gender :))) Shak cleared the +3 mana regen artifact and an external dwelling of Troglodytes
112 - hit a guard obstacle of Archers, got Intelligence as a secondary skill
113 - scouted a Griffin Conservatory - a tough one. Damacon broke through to the Inferno secondary town
114 - Inferno secondary, the build is pretty modest: Market, Pre-fabricated structure, Eyes
115 - scouted the respawn, took a map-revealing spot, of several directions only one is feasible power-wise - through Fire elementals to the opponent's secondary. I split up Isra into the Dungeon
116 - build a Mage Guild, get the necessary Haste, only 90 Skeletons
117 - 138 Skeletons, get Air Magic. The build is terrible overall :D 1,3 in a
Citadel + Portal, Market, Mage Guild and a thousand. Well, that's all that's needed for now, the strike force of Skeletons \ Troglodytes with Haste is fine
121 - broke through to the secondary, Barbarian territory, can see a Griffin Conservatory
122 - second hero is Barbarian, I buy him out, now moving is easier on Wolves and Goblins. Skeletons at 202
123 - 200+ Skeletons, 164 Troglodytes, 10 Eyes destroy a level 3 Griffin Conservatory. -120 Troglodytes and 10 Eyes and some Skeletons. We can fly now :) Skeletons at 255
124 - 2 Medusa spawns, Town Portal to the treasure zone is cleared. Skeletons at 282
125 - Barbarian secondary, I also buy Vidomina there))) She flies on an Angel to work :) Isra splits up back home towards a Griffin Conservatory.
126 - I take the Griffin Conservatory, split up back to the Barbarian.
Tazar runs into the steppe, intending to jump into the treasure zone through a monolith.
127 - I attack him, his stats are a bit higher, around 8-7 I think versus my 3-8. Army is decent:
14 Wyverns, 3 Hydras, 57 Lizardmen, 8 Basilisk, 20+1 Serpent Fly and Gnolls. With Tactics, he very boldly deploys the Lizardmen forward,
luckily the terrain made a bog that needs to be circled around :) He covers them with whatever he can. Nothing to be done, I'll have to trade Angels until the Skeletons arrive, and I have
about 500 of them and a Bolt for 150 damage. I get Oil, everyone piles onto the Angels, I cast Mass Haste. Then the Skeletons finally break through, in one hit they take down around 7 Wyverns. After the trade, Tiamant retreats with 3 Hydras,
10 Lizardmen, Basilisks and 3 Monarks. I have - 4 Angels and about 100 Skeletons. I enter the treasure zone.
131 - I see no point in running to the opponent to die under arrows, so I start clearing the treasure zone. Out of strategic habit, I finish building the Mage Guild )))
132 - I grab a couple of Pandora's Boxes: one for a horde of Furies, another for a tough group of Beholders. Both give experience, I level up Wisdom, Pathfinding and max out Earth Magic + a Dragon Fly Hive for level 6. I had to sweat quite a bit,
especially on the Furies, so the Skeletons didn't increase much that turn, about 500.
133 - in the level 4 Mage Guild I got Meteor, and in the level 5 one Fly (URAA!!!) pity I can't use it :stenka:
134 - another Dragon Fly Hive in the treasure zone, I split up first to the Dungeon for Meteor, then to the Barbarians, there's a Naga Bank, another Dragon Fly Hive, 16 Wyverns, Skeletons at 540.
135 - I go to attack
136 - Arena, Isra is a half-turn away from the opponent's capital. Stats 5-14-5-7
137 - I take the almost empty capital. I run back, Tazar is wandering somewhere
141 - not keen on searching for him in the fog, he's probably already clearing the treasure zone, so I upgrade Wyverns, split up home, replenish mana, take a Dragon Fly Hive near the castle
142 - another Dragon Fly Hive for a horde of Fire elementals + Peasant horde, I emerge into the opponent's Snow secondary. Both Dragon Fly Hives are minimal, Skeletons at 740
143 - war of the noobs, a chain is built to the Swamp capital. I place Shak there, buy all Lizardmen and Basilisks, thought I could shoot it out. Don't remember why I didn't buy Wyverns (either I goofed or didn't notice - same thing)))
Result is again a bunch of Lizardmen (he had 2 external dwellings) and the meat still kicks me out of the castle.
144 - this is starting to get tedious... week 4 for an SM game is excessive :) I fight with Vidomina using Dungeon growth at the Inferno secondary, there's a minimal Dragon Fly Hive. I run Isra to reclaim the Swamp.
145 - some commotions are happening north of the Swamp castle: maybe a Dragon Utopia there? I decide not to run 2 turns to the castle and catch Tazar somewhere in the swamps, but instead go down to the secondary of Citadel #2, there I take a map-revealing spot and see an elevator to the treasure zone.
From my own treasure zone I can see a bit that there's an unexplored Pandora's Box with Devils, and judging by the stats, Taz probably wasn't there.
146 - I jump into the treasure zone, there right behind some Monarks lie the Boots of the Undead (o_О). Vidomina in the meantime finished clearing Inferno :) Earned 120 Skeletons and hit 2 shooter blocks into different treasure zones.
147 - I eat a couple of Dragon Fly Hives, grab an artifact giving +2 speed and +2 HP - excellent! Skeletons at 932 + 120 from Vidomina. Taz in the meantime is flying at full sail towards my capital, the chain to Isra isn't built, not very efficient, but I wasn't getting much
enjoyment out of the game anymore and decided to just eat everything tasty, and I figured Taz couldn't possibly kill a dark mass of Skeletons anyway. But instead of my chain, the opponent's noob is chasing after me ))))
211 - Level 3 Dragon Utopia: Shield of the Watcher, Shield of the Ogre, Blue Hat, Heavenly Hat. Vidomina was set to hold the siege (she has Expert Earth), it would have been better to put Damacon (he has Expert Armorer and Expert Offense), because Tazar had a Red Orb!!!
Well, who knew :) Taz doesn't reach the capital
212 - I take another Dragon Utopia, there's a Necklace +3 all stats and various junk :) The enemy noob is somewhere nearby :D
Tazar attacks, long siege, there was a desync, when we started to replay, the Monarks cast Poison, I shot in the wrong direction :D It was impossible to remember all of this, so we continued as it was,
Well, I held up okay) I dealt with a good part of his army. Then he stayed in the castle with Tazar, a couple of Serpent Flies and Hydras (6 of them), and ran with the remaining 9 Manticores and 10 Basilisks to beat my noobs))
That's when a cunning plan was hatched, which came to mind as suddenly as all genius things are born :smile14: Pay off the annoying noob with Isra, buy him back in Inferno and via the chain take over the capital and bury Tazar in the Dungeon caves :smile04:
I figured it out, I have enough money, I paid 50k, still had 5k left)
Chick-chick, jump-jump along the chain and hello :)
Thanks for the game!
P.S. The funniest part was that towards the end of the game Tiamant started writing in Russian using translit )))
saves http://slil.ru/29634892