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Reports on online games and their confirmations (Autumn 2010 season).

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#26
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3. 09.2010 Fidail (blue, Swamp, Tazar, Tazar) def Neverminder (red, Dungeon, Shakti, Shakti) 2SM4d(3), 141
It generated a very awkward map. The Gold Mine was in a terrible location, in the wilderness, probably two weeks' walk away. And the path from one Castle to another was three or four days long, through an adjacent secondary territory. I got Energy Elementals as guards for this secondary territory. I don't like fighting them on grass; they're nasty creatures. If I had known the Swamp was just two steps away, I would have definitely taken it and arranged a rematch: the thing is, I had a Gold Mine generated so far away that I didn't even manage to take it during the entire game. And there wasn't a single resource pile lying around unguarded. Not a single one! On the fourth day, I had to set up a market in my Castle. Only on the sixth day did I find a Gold Mine on a barb-territory, where Shakti was breaking through a bunch of guarded objects that were standing on the road and blocking the way. The Troglodytes were melting away... In the end, it was a complete joke: after chasing away the infamous Energy Elementals, Solmyr for some reason led his entire army in an unknown direction, where he ran into Tazar, because the blue player's Castle was just two steps away. Thanks for the game!