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Deep Mike (red, Castle, Valeska) def Mike_SPb (blue, Fortress, Bron, Galthran), 2sm4d(3), 2-1-6
This turned out to be one of the most intense and hard-fought games in my entire practice. I got a good spawn, many external dwellings at the respawn, 2 Griffin Conservatories, and a Dragon Utopia, though the territories were large and the secondary mines were far away, so everything was very spread out. My opponent, on the other hand, had a much smaller and poorer setup, but had his own bonus in the form of boots and gloves on his home respawn, which allowed him to develop momentum. I didn't get many shooters — only 19, and they weren't upgraded — but my native hero had a ballista. I immediately took the external dwelling of Swordsmen and on day 3 took the external dwelling of Cavaliers, although by that time only 16 shooters were left and there was little meat. I used a scout hero to place an external dwelling for marksmen, but I couldn't deliver them home in time. By the end of the week, Valeska took the Inferno secondary mine up top, where 33 upgraded Cerberi guarding the hive caused me a lot of trouble at the entrance — their morale triggered about 5 times, killing a Cavalier and some of the meat, which forced me to slow down and wait for reinforcements. Still, I took the smallest hive and went for a couple of dwarves for money. After gathering enough gold to buy out the Cavaliers, I returned home, where I took 2 Griffin Conservatories with 2 Angels each and 2 Pandora's Boxes with 10000 and 5000 experience. Valeska was leveling up well, having Logistics, Attack, and Defense. The scout hero found another Griffin Conservatory in Inferno territory, so I sent the army to him while Valeska, after taking the biggest hive on home turf with 2 Angels, rode into the underground, where she took another Inferno. After that, she disbanded back home, and upon getting the army back plus another 3 Angels from the scout hero, she went into the Dragon Utopia. It turned out to be a triple Black Dragon one, giving Titan's Plate for magic and a Shield with -3+12. But Valeska didn't have any strong spells. After the Dragon Utopia, she disbanded in Inferno-1 and from there went to the underground Inferno. By that time, my opponent was finishing clearing his treasury, gathered about fifty Wyverns, and took a Dragon Utopia, but he had no melee troops. I also had a fair number of hives, as well as a Pandora's Box for money and a library, and I built Angels by week 3. Then I took another double Dragon Utopia there, getting a Crown of Magic +4+4 and a Book of Air; earlier I had found Shackles of War. The Pandora's Box gave me all level 5 spells. I upgraded the Angels by week 4, now having 10 Archangels, 23 Champions, and 46 Wyverns, and I headed through GO toward my opponent. There was no resistance — Galthran, after taking another Dragon Utopia, was clearing yet another treasury. In his own underground, near a close secondary mine, he hadn't cleared it and moved into the grassy area up top. Valeska quickly took all his castles and, sending scout heroes ahead, rode to clear the opponent's uncleaned treasury, where the scout hero took another 3 hives with 18 Wyverns. However, I started making mistakes near morning — I decided to disband with Valeska but forgot to remove the Shackles, forcing me to summon elementals and use them to win in order not to lose the hero — fortunately, no enemies were nearby to finish Valeska off with a couple of wolves. Galthran, with his super speed (he also had Logistics and a scout hero helper with Log and Boots — in fact, he collected 3 pairs of Boots on the map), gathered more Wyverns in the grass, ending up with about 90, took a Sword +5 all stats, and the level 5 spell hat, and came to my Inferno-1. I couldn't meet him there with Valeska — she was stuck in the uncleaned underground. My opponent sent a super-fast Necromancer sub-hero ahead, but he didn't reach my capital. Galthran was left with just 1 Angel and a couple of Dragonflies. At that point, a plan formed: disband in the castle with Valeska, give the Shackles and all artifacts to the scout hero, and with the remnants of the unbought home army, attack Galthran with the Shackles. But we'd been playing for almost 10 hours, it was already morning for me, and I was completely confused by the countless castles and heroes — even with a program to transfer troops, 6 minutes was nowhere near enough, and in the end I made a huge blunder, almost throwing the game. I ran the time down to the clock countdown. Instead of immediately disbanding with Valeska and attacking Galthran herself, I got involved in returning troops from the treasury, though there was no need to rush that — I couldn't transfer them to the castle anyway — but I at least wanted to give the artifacts to the scout hero and disband Valeska in the Fortress. First, the scout hero could easily lose even with artifacts if Galthran still had the elemental spell book for summoning elementals; second, in the chaos, the Shackles ended up not on the scout hero but on Valeska, and she went to disband with them again. I thought I had stupidly ruined the game, because I had to kill neutrals and Valeska was left without a turn, at the mercy of the enemy — but luckily, the blue hero was standing very close by, and the scout hero managed to take the Shackles from her, and Valeska disbanded on the blue hero. My scout hero reached Galthran and killed him with the Shackles, but only 8 seconds were left until the end of the turn — I had to manage to remove the Shackles and buy out Valeska, since the scout hero with the artifacts would need to flee from the opponent's second Necromancer on the next turn. I managed to remove the Shackles, but due to shaky hands, I failed to buy Valeska, clicking past the button. So there was a risk that the scout hero, after fleeing, would spawn on top of Valeska, but that didn't happen. After my scout hero fled with the artifacts from the Necromancer, a surrender followed. Even though he had a horde of Wyverns and 600 skeletons, the rest of his army was small, while I had Valeska equipped with speed artifacts after the battles and a much stronger army overall, plus decent magic — Explosion for 2000 and Chain Lightning with an Air Booster for 1500. Thanks for the game. 1-0.
This turned out to be one of the most intense and hard-fought games in my entire practice. I got a good spawn, many external dwellings at the respawn, 2 Griffin Conservatories, and a Dragon Utopia, though the territories were large and the secondary mines were far away, so everything was very spread out. My opponent, on the other hand, had a much smaller and poorer setup, but had his own bonus in the form of boots and gloves on his home respawn, which allowed him to develop momentum. I didn't get many shooters — only 19, and they weren't upgraded — but my native hero had a ballista. I immediately took the external dwelling of Swordsmen and on day 3 took the external dwelling of Cavaliers, although by that time only 16 shooters were left and there was little meat. I used a scout hero to place an external dwelling for marksmen, but I couldn't deliver them home in time. By the end of the week, Valeska took the Inferno secondary mine up top, where 33 upgraded Cerberi guarding the hive caused me a lot of trouble at the entrance — their morale triggered about 5 times, killing a Cavalier and some of the meat, which forced me to slow down and wait for reinforcements. Still, I took the smallest hive and went for a couple of dwarves for money. After gathering enough gold to buy out the Cavaliers, I returned home, where I took 2 Griffin Conservatories with 2 Angels each and 2 Pandora's Boxes with 10000 and 5000 experience. Valeska was leveling up well, having Logistics, Attack, and Defense. The scout hero found another Griffin Conservatory in Inferno territory, so I sent the army to him while Valeska, after taking the biggest hive on home turf with 2 Angels, rode into the underground, where she took another Inferno. After that, she disbanded back home, and upon getting the army back plus another 3 Angels from the scout hero, she went into the Dragon Utopia. It turned out to be a triple Black Dragon one, giving Titan's Plate for magic and a Shield with -3+12. But Valeska didn't have any strong spells. After the Dragon Utopia, she disbanded in Inferno-1 and from there went to the underground Inferno. By that time, my opponent was finishing clearing his treasury, gathered about fifty Wyverns, and took a Dragon Utopia, but he had no melee troops. I also had a fair number of hives, as well as a Pandora's Box for money and a library, and I built Angels by week 3. Then I took another double Dragon Utopia there, getting a Crown of Magic +4+4 and a Book of Air; earlier I had found Shackles of War. The Pandora's Box gave me all level 5 spells. I upgraded the Angels by week 4, now having 10 Archangels, 23 Champions, and 46 Wyverns, and I headed through GO toward my opponent. There was no resistance — Galthran, after taking another Dragon Utopia, was clearing yet another treasury. In his own underground, near a close secondary mine, he hadn't cleared it and moved into the grassy area up top. Valeska quickly took all his castles and, sending scout heroes ahead, rode to clear the opponent's uncleaned treasury, where the scout hero took another 3 hives with 18 Wyverns. However, I started making mistakes near morning — I decided to disband with Valeska but forgot to remove the Shackles, forcing me to summon elementals and use them to win in order not to lose the hero — fortunately, no enemies were nearby to finish Valeska off with a couple of wolves. Galthran, with his super speed (he also had Logistics and a scout hero helper with Log and Boots — in fact, he collected 3 pairs of Boots on the map), gathered more Wyverns in the grass, ending up with about 90, took a Sword +5 all stats, and the level 5 spell hat, and came to my Inferno-1. I couldn't meet him there with Valeska — she was stuck in the uncleaned underground. My opponent sent a super-fast Necromancer sub-hero ahead, but he didn't reach my capital. Galthran was left with just 1 Angel and a couple of Dragonflies. At that point, a plan formed: disband in the castle with Valeska, give the Shackles and all artifacts to the scout hero, and with the remnants of the unbought home army, attack Galthran with the Shackles. But we'd been playing for almost 10 hours, it was already morning for me, and I was completely confused by the countless castles and heroes — even with a program to transfer troops, 6 minutes was nowhere near enough, and in the end I made a huge blunder, almost throwing the game. I ran the time down to the clock countdown. Instead of immediately disbanding with Valeska and attacking Galthran herself, I got involved in returning troops from the treasury, though there was no need to rush that — I couldn't transfer them to the castle anyway — but I at least wanted to give the artifacts to the scout hero and disband Valeska in the Fortress. First, the scout hero could easily lose even with artifacts if Galthran still had the elemental spell book for summoning elementals; second, in the chaos, the Shackles ended up not on the scout hero but on Valeska, and she went to disband with them again. I thought I had stupidly ruined the game, because I had to kill neutrals and Valeska was left without a turn, at the mercy of the enemy — but luckily, the blue hero was standing very close by, and the scout hero managed to take the Shackles from her, and Valeska disbanded on the blue hero. My scout hero reached Galthran and killed him with the Shackles, but only 8 seconds were left until the end of the turn — I had to manage to remove the Shackles and buy out Valeska, since the scout hero with the artifacts would need to flee from the opponent's second Necromancer on the next turn. I managed to remove the Shackles, but due to shaky hands, I failed to buy Valeska, clicking past the button. So there was a risk that the scout hero, after fleeing, would spawn on top of Valeska, but that didn't happen. After my scout hero fled with the artifacts from the Necromancer, a surrender followed. Even though he had a horde of Wyverns and 600 skeletons, the rest of his army was small, while I had Valeska equipped with speed artifacts after the battles and a much stronger army overall, plus decent magic — Explosion for 2000 and Chain Lightning with an Air Booster for 1500. Thanks for the game. 1-0.