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Online tournaments for Heroes of Might and Magic III on friendly resources.

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So, most likely the striking will go like this:
Kash
Kostya and I discussed it, we propose striking like in TC3.

Rules:
One player from each team does the striking.
A list of factions is written for each team (total 2*9=18 towns). After that, players take turns striking them out until only two unstriked remain in each list — those will be the ones they play. You can strike out both "bad" factions from your own list and "good" ones from the opponent's list. The striking order is as follows: 1-2...-2-1. The player listed first in the draw starts.

Example from a real game:
Forrest ?(20.03.2009 21:40):
strike
Dirty_Player ?(20.03.2009 21:41):
hold on, I need to write the list I'll write it
Dirty_Player ?(20.03.2009 21:42):
your Necro
Forrest ?(20.03.2009 21:42):
your Necro Fortress
Dirty_Player ?(20.03.2009 21:43):
my Dungeon and Rampart
Forrest ?(20.03.2009 21:44):
your Tower and Conflux
Dirty_Player ?(20.03.2009 21:45):
Your Castle + Tower
Forrest ?(20.03.2009 21:45):
your Inferno my Dungeon
Dirty_Player ?(20.03.2009 21:47):
Your Conflux + Rampart
Forrest ?(20.03.2009 21:48):
my Inferno
Dirty_Player ?(20.03.2009 21:49):
GO!
In the end, 2 towns remained: Dirty has Castle + Stronghold, Forrest has Fortress + Stronghold. Within the team, we choose who plays which.

If the teams end up with the same towns after striking (Stronghold in the example), they either agree on which starting hero each takes, or they take a random hero. Different towns (Castle and Fortress in the example) are not affected by this rule.

In my opinion, this is the most acceptable striking method
Не бійся коли ти один, бійся коли ти нуль.

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