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#1998
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PReDS
Try playing with the Samurai. You won't even need to look for him; he'll show up on the second week and take care of things:D :D :D
Actually, yes, it's easier to reach your opponent on the second week in Heroes of Might and Magic 6 if you have a perfect understanding of the map layout. Usually, the distance between capitals is 3-4 days' travel, and guards fall even on the first week, and rarer ones on the second. And resources/Hive locations are distributed unevenly, just like in Heroes of Might and Magic 3.

Added after 4 minutes
FireToSky
Stop rambling; if you don't engage in nonsense, encounters happen in the center by the 2nd or 3rd week. But if someone isn't in the center at that time and is wandering around somewhere, it's their own problem – they risk missing out on valuable resources:smile15:
You're the one rambling. Read the game reports; games in Heroes of Might and Magic 6 rarely end before the 4th week, and usually, they last until the second month. And "center" is more of a concept from Jebus. In general, this is just my personal opinion; create a template with at least 100 branching paths to the opponent and a size 20 times larger than the XL map, and be happy =)

Added after 2 minutes
Lider1

And the labyrinth ceases to be a labyrinth.
It still remains a labyrinth. Gathering the pieces of the puzzle is easier and faster with skill and experience, but you also need to have an aptitude for this activity, which I don't have.
Всем удачи ! И Морали !